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Line 4: Line 4:
 
LT/JT, the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin.
 
LT/JT, the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin.
 
{|
 
{|
 
|{{pfstart}}{{pfrow| | | | | | | | | | }}{{pfrow| | | |G|G|G|G|G|G|G}}
|{{pfstart}}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow|L|L|L| |G|G|G|G|G|G}}
 
{{pfrow|L|L|L| |G|G|G|G|G|G}}
Line 15: Line 13:
 
{{pfrow|T|T|T| |G|G|G|G|G|G}}
 
{{pfrow|T|T|T| |G|G|G|G|G|G}}
 
{{pfend}}
 
{{pfend}}
  +
|{{pfstart}}{{pfrow| | | | | | | | | | }}{{pfrow| | | |G|G|G|G|G|G|G}}
|{{pfstart}}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow|T|T|T| |G|G|G|G|G|G}}
 
{{pfrow|T|T|T| |G|G|G|G|G|G}}
Line 26: Line 22:
 
{{pfrow|J|J|J| |G|G|G|G|G|G}}
 
{{pfrow|J|J|J| |G|G|G|G|G|G}}
 
{{pfend}}
 
{{pfend}}
  +
|{{pfstart}}{{pfrow| | | | | | | | | | }}{{pfrow| | | |G|G|G|G|G|G|G}}
|{{pfstart}}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow|T|T|T| |G|G|G|G|G|G}}
 
{{pfrow|T|T|T| |G|G|G|G|G|G}}
Line 37: Line 31:
 
{{pfrow|T|T|T| |G|G|G|G|G|G}}
 
{{pfrow|T|T|T| |G|G|G|G|G|G}}
 
{{pfend}}
 
{{pfend}}
  +
|{{pfstart}}{{pfrow| | | | | | | | | | }}{{pfrow| | | |G|G|G|G|G|G|G}}
|{{pfstart}}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow|L|L|L| |G|G|G|G|G|G}}
 
{{pfrow|L|L|L| |G|G|G|G|G|G}}
Line 49: Line 41:
 
{{pfend}}
 
{{pfend}}
 
|-
 
|-
  +
|TLTL
| TLTL || JTJT || TLJT || JTTL
 
  +
|JTJT
|}
 
  +
|TLJT
 
  +
|JTTL
 
Setups involving S and I:
 
{|
 
|{{pfstart}}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow|L|L|L| |G|G|G|G|G|G}}
 
{{pfrow|L|S| | |G|G|G|G|G|G}}
 
{{pfrow|I|S|S| |G|G|G|G|G|G}}
 
{{pfrow|I|L|S| |G|G|G|G|G|G}}
 
{{pfrow|I|L| | |G|G|G|G|G|G}}
 
{{pfrow|I|L|L| |G|G|G|G|G|G}}
 
{{pfend}}
 
|{{pfstart}}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow|I|J|J| |G|G|G|G|G|G}}
 
{{pfrow|I|J| | |G|G|G|G|G|G}}
 
{{pfrow|I|J|Z| |G|G|G|G|G|G}}
 
{{pfrow|I|Z|Z| |G|G|G|G|G|G}}
 
{{pfrow|J|Z| | |G|G|G|G|G|G}}
 
{{pfrow|J|J|J| |G|G|G|G|G|G}}
 
{{pfend}}
 
|-
 
| LSIL || JZIJ
 
 
|}
 
|}
   
 
The core of JTTL can be replaced with two S or Z tetrominoes:
 
The core of JTTL can be replaced with two S or Z tetrominoes:
 
{|
 
{|
  +
|{{pfstart}}{{pfrow| | | | | | | | | | }}{{pfrow| | | |G|G|G|G|G|G|G}}
|{{pfstart}}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow|L|L|L| |G|G|G|G|G|G}}
 
{{pfrow|L|L|L| |G|G|G|G|G|G}}
Line 94: Line 58:
 
{{pfrow|J|J|J| |G|G|G|G|G|G}}
 
{{pfrow|J|J|J| |G|G|G|G|G|G}}
 
{{pfend}}
 
{{pfend}}
  +
JSSL
|{{pfstart}}
 
{{pfrow| | | | | | | | | | }}
+
|{{pfstart}}{{pfrow| | | | | | | | | | }}{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| | | |G|G|G|G|G|G|G}}
 
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow|L|L|L| |G|G|G|G|G|G}}
 
{{pfrow|L|L|L| |G|G|G|G|G|G}}
Line 105: Line 68:
 
{{pfrow|J|J|J| |G|G|G|G|G|G}}
 
{{pfrow|J|J|J| |G|G|G|G|G|G}}
 
{{pfend}}
 
{{pfend}}
  +
JZZL
|-
 
| JSSL || JZZL
 
 
|}
 
|}
   
  +
Other setups:
 
{|
 
{|
  +
|{{pfstart}}{{pfrow| | | | | | | | | | }}{{pfrow| | | |G|G|G|G|G|G|G}}
|{{pfstart}}
 
{{pfrow| | | | | | | | | | }}
+
{{pfrow| | | | |G|G|G|G|G|G}}
{{pfrow| | | |G|G|G|G|G|G|G}}
+
{{pfrow|L|L|L| |G|G|G|G|G|G}}
 
{{pfrow|L|S| | |G|G|G|G|G|G}}
 
{{pfrow|I|S|S| |G|G|G|G|G|G}}
 
{{pfrow|I|L|S| |G|G|G|G|G|G}}
 
{{pfrow|I|L| | |G|G|G|G|G|G}}
 
{{pfrow|I|L|L| |G|G|G|G|G|G}}
 
{{pfend}}
  +
LSIL
  +
|{{pfstart}}{{pfrow| | | | | | | | | | }}{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow|I|J|J| |G|G|G|G|G|G}}
 
{{pfrow|I|J| | |G|G|G|G|G|G}}
 
{{pfrow|I|J|Z| |G|G|G|G|G|G}}
 
{{pfrow|I|Z|Z| |G|G|G|G|G|G}}
 
{{pfrow|J|Z| | |G|G|G|G|G|G}}
 
{{pfrow|J|J|J| |G|G|G|G|G|G}}
 
{{pfend}}
  +
JZIJ
 
|
  +
|{{pfstart}}{{pfrow| | | | | | | | | | }}{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow|T|T|T| |G|G|G|G|G|G}}
 
{{pfrow|T|T|T| |G|G|G|G|G|G}}
Line 121: Line 103:
 
{{pfrow|T|T|T| |G|G|G|G|G|G}}
 
{{pfrow|T|T|T| |G|G|G|G|G|G}}
 
{{pfend}}
 
{{pfend}}
  +
TIOT
|{{pfstart}}
 
{{pfrow| | | | | | | | | | }}
+
|{{pfstart}}{{pfrow| | | | | | | | | | }}{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| | | |G|G|G|G|G|G|G}}
 
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow|T|T|T| |G|G|G|G|G|G}}
 
{{pfrow|T|T|T| |G|G|G|G|G|G}}
Line 129: Line 110:
 
{{pfrow|T|T|Z| |G|G|G|G|G|G}}
 
{{pfrow|T|T|Z| |G|G|G|G|G|G}}
 
{{pfrow|T|Z|Z| |G|G|G|G|G|G}}
 
{{pfrow|T|Z|Z| |G|G|G|G|G|G}}
{{pfrow|J|Z| | |G|G|G|G|G|G}}
+
{{pfrow|J|Z| | |G|G|G|G|G|G}}
 
{{pfrow|J|J|J| |G|G|G|G|G|G}}
 
{{pfrow|J|J|J| |G|G|G|G|G|G}}
 
{{pfend}}
 
{{pfend}}
  +
JZTT
|-
 
| TIOT || JZTT
 
 
|}
 
|}
   
 
OZJ is arguably the safest and most efficient BtB T-Spin Triple setup. The setup is special in that it takes the least amount of tetrominoes to set up the notch. The player is also given 7 columns of space to stack freely. Perhaps the most unique aspect of this setup lies in the fact that one of the T-Spin Triples can be turned into a T-Spin Double by placing an I into the empty column, a scapegoat for ill-fated garbage. This must be done before the final "lid" piece has been placed at the top of the setup. As an extra bonus, the overhang left over from a complete OZJ can be transferred into a [[T-Spin Double Triple|Double Triple 2]] setup.
 
OZJ is arguably the safest and most efficient BtB T-Spin Triple setup. The setup is special in that it takes the least amount of tetrominoes to set up the notch. The player is also given 7 columns of space to stack freely. Perhaps the most unique aspect of this setup lies in the fact that one of the T-Spin Triples can be turned into a T-Spin Double by placing an I into the empty column, a scapegoat for ill-fated garbage. This must be done before the final "lid" piece have been placed at the top of the setup.
 
 
{|
 
{|
  +
|{{pfstart}}{{pfrow| | |G|G|G|G|G|G|G|G}}{{pfrow| | | |G|G|G|G|G|G|G}}{{pfrow|J|J| |G|G|G|G|G|G|G}}{{pfrow|J| | |G|G|G|G|G|G|G}}
|{{pfstart}}
 
{{pfrow| | |G|G|G|G|G|G|G|G}}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow|J|J| |G|G|G|G|G|G|G}}
 
{{pfrow|J| | |G|G|G|G|G|G|G}}
 
 
{{pfrow|J|Z| |G|G|G|G|G|G|G}}
 
{{pfrow|J|Z| |G|G|G|G|G|G|G}}
 
{{pfrow|Z|Z| |G|G|G|G|G|G|G}}
 
{{pfrow|Z|Z| |G|G|G|G|G|G|G}}
Line 151: Line 126:
 
{{pfend}}
 
{{pfend}}
 
OZJ
 
OZJ
  +
|{{pfstart}}{{pfrow| | | | | | | | | | }}{{pfrow| | | | | | | | | | }}{{pfrow| | | | | | | | | | }}{{pfrow| | |G|G|G|G|G|G|G|G}}
|{{pfstart}}
 
{{pfrow| | | | | | | | | | }}
+
{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow|J|J| |G|G|G|G|G|G|G}}
 
{{pfrow|J| | |G|G|G|G|G|G|G}}
 
{{pfrow|J|Z| |G|G|G|G|G|G|G}}
 
{{pfrow|Z| |I|G|G|G|G|G|G|G}}
  +
{{pfend}}
 
Abort
 
|}
  +
 
{|
  +
|- valign="top"
  +
|{{pfstart}}{{pfrow| | | | | | | | | | }}{{pfrow| | | | | | | | | | }}{{pfrow| | | | | | | | | | }}{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | |G|G|G|G|G|G|G|G}}
 
{{pfrow| | |G|G|G|G|G|G|G|G}}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow|O|O| |G|G|G|G|G|G|G}}
  +
{{pfend}}
  +
DT2 Transfer
  +
|{{pfstart}}{{pfrow| | | | | | | | | | }}{{pfrow| | | | | | | | | | }}{{pfrow| | | | | | | | | | }}{{pfrow|J|J| | | | | | | | }}
 
{{pfrow|J| | | | | | | | | }}
 
{{pfrow|J|Z| | | | | | | | }}
 
{{pfrow|Z|Z|G|G|G|G|G|G|G|G}}
 
{{pfrow|Z| | |G|G|G|G|G|G|G}}
 
{{pfrow|O|O| |G|G|G|G|G|G|G}}
  +
{{pfend}}
  +
|{{pfstart}}{{pfrow| | | | | | | | | | }}{{pfrow| | | | | | | | | | }}{{pfrow| | |G|G| | | | | | }}{{pfrow| | | |G| | | | | | }}
 
{{pfrow|J|J| |G|G|G|G|G|G|G}}
 
{{pfrow|J|J| |G|G|G|G|G|G|G}}
{{pfrow|J| | |G|G|G|G|G|G|G}}
+
{{pfrow|J| | | |G|G|G|G|G|G}}
 
{{pfrow|J|Z| |G|G|G|G|G|G|G}}
 
{{pfrow|J|Z| |G|G|G|G|G|G|G}}
{{pfrow|Z| |I|G|G|G|G|G|G|G}}
+
{{pfrow|Z| | |G|G|G|G|G|G|G}}
 
{{pfrow|O|O| |G|G|G|G|G|G|G}}
 
{{pfend}}
 
{{pfend}}
I Abort
 
 
|}
 
|}
   
Line 170: Line 167:
 
{|
 
{|
 
|- valign="bottom"
 
|- valign="bottom"
  +
|{{pfstart}}{{pfrow| | | | | | | | | | }}{{pfrow| | | | | | | | | | }}
|{{pfstart}}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | | | | | | | | }}
 
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | | | | | | | | }}
Line 184: Line 179:
 
{{pfrow|J|J| |G|G|G|G|G|G|G}}
 
{{pfrow|J|J| |G|G|G|G|G|G|G}}
 
{{pfend}}
 
{{pfend}}
  +
|{{pfstart}}{{pfrow| | | | | | | | | | }}{{pfrow| | | | | | | | | | }}
|{{pfstart}}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | | | | | | | | }}
 
 
{{pfrow|S| | | | | | | | | }}
 
{{pfrow|S| | | | | | | | | }}
 
{{pfrow|S|S| | | | | | | | }}
 
{{pfrow|S|S| | | | | | | | }}
Line 198: Line 191:
 
{{pfrow|I| |G|G|G|G|G|G|G|G}}
 
{{pfrow|I| |G|G|G|G|G|G|G|G}}
 
{{pfend}}
 
{{pfend}}
  +
|{{pfstart}}{{pfrow| | | | | | | | | | }}{{pfrow|J|J| | | | | | | | }}
|{{pfstart}}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow|J|J| | | | | | | | }}
 
 
{{pfrow|J| | | | | | | | | }}
 
{{pfrow|J| | | | | | | | | }}
 
{{pfrow|J| |G|G|G|G|G|G|G|G}}
 
{{pfrow|J| |G|G|G|G|G|G|G|G}}
Line 236: Line 227:
 
{|
 
{|
 
|[[Image: Tds t spin iij 2.gif]]
 
|[[Image: Tds t spin iij 2.gif]]
 
|
|[[Image: Tds-t-spin-TTTIIJ(T).gif]]
 
 
|}
 
|}
   
 
==See also==
 
==See also==
 
*[[Twist]] - Explanation of twists such as T-Spins
 
*[[Twist]] - Explanation of twists such as T-Spins
*[[T-Spin methods]] - Various methods of creating T-Spins
 
   
  +
== Basic T-Spin Tutorial==
[[Category:Methods of Play]]
 
  +
[[File:Chopin's Twist Guide|thumb|340px|right|T-spin tutorial]]
  +
  +
Some games give scoring rewards for twisting a tetromino into a tight space. When this is done with a T tetromino, it is called a T-spin.
  +
  +
==External Links==
  +
*[http://tetrisbattlestrategy.blogspot.com Tetris Battle Strategy]
 
[[Category:T-Spin Methods]]
  +
[[Category:T-Spin Kick Methods]]
  +
[[Category:T-Spin Combo]]
  +
[[Category:T-Spin Methods]]
  +
[[Category:T-Spin Kick Methods]]
  +
[[Category:T-Spin Combo]]

Revision as of 09:44, 15 December 2015

Back-to-Back T-spin Triple is a difficult maneuver in some SRS based games, which in (for example) Tetris DS sends a total of thirteen garbage rows to the opponent. It requires the player to make two T-spin Triples Back-to-Back.

Setups notched on side

LT/JT, the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin.

TetTetTetTetTetTetTetTetTetTet
TetTetTetGGGGGGG
TetTetTetTetGGGGGG
LLLTetGGGGGG
LTTetTetGGGGGG
TTTTetGGGGGG
LLLTetGGGGGG
LTTetTetGGGGGG
TTTTetGGGGGG
TetTetTetTetTetTetTetTetTetTet
TetTetTetGGGGGGG
TetTetTetTetGGGGGG
TTTTetGGGGGG
JTTetTetGGGGGG
JJJTetGGGGGG
TTTTetGGGGGG
JTTetTetGGGGGG
JJJTetGGGGGG
TetTetTetTetTetTetTetTetTetTet
TetTetTetGGGGGGG
TetTetTetTetGGGGGG
TTTTetGGGGGG
JTTetTetGGGGGG
JJJTetGGGGGG
LLLTetGGGGGG
LTTetTetGGGGGG
TTTTetGGGGGG
TetTetTetTetTetTetTetTetTetTet
TetTetTetGGGGGGG
TetTetTetTetGGGGGG
LLLTetGGGGGG
LTTetTetGGGGGG
TTTTetGGGGGG
TTTTetGGGGGG
JTTetTetGGGGGG
JJJTetGGGGGG
TLTL JTJT TLJT JTTL

The core of JTTL can be replaced with two S or Z tetrominoes:

TetTetTetTetTetTetTetTetTetTet
TetTetTetGGGGGGG
TetTetTetTetGGGGGG
LLLTetGGGGGG
LSTetTetGGGGGG
SSSTetGGGGGG
SSSTetGGGGGG
JSTetTetGGGGGG
JJJTetGGGGGG

JSSL

TetTetTetTetTetTetTetTetTetTet
TetTetTetGGGGGGG
TetTetTetTetGGGGGG
LLLTetGGGGGG
LZTetTetGGGGGG
ZZZTetGGGGGG
ZZZTetGGGGGG
JZTetTetGGGGGG
JJJTetGGGGGG

JZZL

Other setups:

TetTetTetTetTetTetTetTetTetTet
TetTetTetGGGGGGG
TetTetTetTetGGGGGG
LLLTetGGGGGG
LSTetTetGGGGGG
ISSTetGGGGGG
ILSTetGGGGGG
ILTetTetGGGGGG
ILLTetGGGGGG

LSIL

TetTetTetTetTetTetTetTetTetTet
TetTetTetGGGGGGG
TetTetTetTetGGGGGG
IJJTetGGGGGG
IJTetTetGGGGGG
IJZTetGGGGGG
IZZTetGGGGGG
JZTetTetGGGGGG
JJJTetGGGGGG

JZIJ

TetTetTetTetTetTetTetTetTetTet
TetTetTetGGGGGGG
TetTetTetTetGGGGGG
TTTTetGGGGGG
ITTetTetGGGGGG
IOOTetGGGGGG
IOOTetGGGGGG
ITTetTetGGGGGG
TTTTetGGGGGG

TIOT

TetTetTetTetTetTetTetTetTetTet
TetTetTetGGGGGGG
TetTetTetTetGGGGGG
TTTTetGGGGGG
TTTetTetGGGGGG
TTZTetGGGGGG
TZZTetGGGGGG
JZTetTetGGGGGG
JJJTetGGGGGG

JZTT

OZJ is arguably the safest and most efficient BtB T-Spin Triple setup. The setup is special in that it takes the least amount of tetrominoes to set up the notch. The player is also given 7 columns of space to stack freely. Perhaps the most unique aspect of this setup lies in the fact that one of the T-Spin Triples can be turned into a T-Spin Double by placing an I into the empty column, a scapegoat for ill-fated garbage. This must be done before the final "lid" piece has been placed at the top of the setup. As an extra bonus, the overhang left over from a complete OZJ can be transferred into a Double Triple 2 setup.

TetTetGGGGGGGG
TetTetTetGGGGGGG
JJTetGGGGGGG
JTetTetGGGGGGG
JZTetGGGGGGG
ZZTetGGGGGGG
ZTetTetGGGGGGG
OOTetGGGGGGG
OOTetGGGGGGG

OZJ

TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
TetTetGGGGGGGG
TetTetTetGGGGGGG
JJTetGGGGGGG
JTetTetGGGGGGG
JZTetGGGGGGG
ZTetIGGGGGGG

Abort

TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
TetTetGGGGGGGG
TetTetTetGGGGGGG
OOTetGGGGGGG

DT2 Transfer

TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
JJTetTetTetTetTetTetTetTet
JTetTetTetTetTetTetTetTetTet
JZTetTetTetTetTetTetTetTet
ZZGGGGGGGG
ZTetTetGGGGGGG
OOTetGGGGGGG
TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
TetTetGGTetTetTetTetTetTet
TetTetTetGTetTetTetTetTetTet
JJTetGGGGGGG
JTetTetTetGGGGGG
JZTetGGGGGGG
ZTetTetGGGGGGG
OOTetGGGGGGG

Setups notched in center

Setups containing I:

TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
TetSSTetTetTetTetTetTetTet
SSTetTetTetTetTetTetTetTet
LLTetGGGGGGG
ILTetTetGGGGGG
ILTetGGGGGGG
IJTetGGGGGGG
IJTetTetGGGGGG
JJTetGGGGGGG
TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
STetTetTetTetTetTetTetTetTet
SSTetTetTetTetTetTetTetTet
ISTetTetTetTetTetTetTetTet
ITetTetTetTetTetTetTetTetTet
ITetGGGGGGGG
ITetTetGGGGGGG
ITetGGGGGGGG
ITetGGGGGGGG
ITetTetGGGGGGG
ITetGGGGGGGG
TetTetTetTetTetTetTetTetTetTet
JJTetTetTetTetTetTetTetTet
JTetTetTetTetTetTetTetTetTet
JTetGGGGGGGG
ITetTetGGGGGGG
ITetGGGGGGGG
ITetGGGGGGGG
ITetTetGGGGGGG
ITetGGGGGGGG
ITetGGGGGGGG
ITetTetGGGGGGG
ITetGGGGGGGG
JILS IIS IIJ

Switching sides

A player may switch sides to clear Back to Back T-spin Triples indefinitely.

Tds-t-spin-IO-IO Tds-t-spin-JSSLI-IOZZJ Tds-t-spin-OLIJS-IIZ Tds-t-spin-IIS-IIZ

Any T-spin line clear is good enough to keep the "Back to Back" alive, which allows for lopsided designs.

IIO Tds-t-spin-TTT Tds-t-spin-JIJ(T) Tds-t-spin-TTIJ(T)

These two have interchangeable parts.

Tds t spin iij 2

See also

  • Twist - Explanation of twists such as T-Spins

Basic T-Spin Tutorial

File:Chopin's Twist Guide

T-spin tutorial

Some games give scoring rewards for twisting a tetromino into a tight space. When this is done with a T tetromino, it is called a T-spin.

External Links