Tetris Wiki
No edit summary
No edit summary
 
(6 intermediate revisions by 6 users not shown)
Line 4: Line 4:
 
LT/JT, the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin.
 
LT/JT, the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin.
 
{|
 
{|
|{{pfstart}}{{pfrow| | | | | | | | | | }}
+
|{{pfstart}}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
Line 14: Line 15:
 
{{pfrow|T|T|T| |G|G|G|G|G|G}}
 
{{pfrow|T|T|T| |G|G|G|G|G|G}}
 
{{pfend}}
 
{{pfend}}
|{{pfstart}}{{pfrow| | | | | | | | | | }}
+
|{{pfstart}}
  +
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
Line 24: Line 26:
 
{{pfrow|J|J|J| |G|G|G|G|G|G}}
 
{{pfrow|J|J|J| |G|G|G|G|G|G}}
 
{{pfend}}
 
{{pfend}}
|{{pfstart}}{{pfrow| | | | | | | | | | }}
+
|{{pfstart}}
  +
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
Line 34: Line 37:
 
{{pfrow|T|T|T| |G|G|G|G|G|G}}
 
{{pfrow|T|T|T| |G|G|G|G|G|G}}
 
{{pfend}}
 
{{pfend}}
|{{pfstart}}{{pfrow| | | | | | | | | | }}
+
|{{pfstart}}
  +
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
Line 45: Line 49:
 
{{pfend}}
 
{{pfend}}
 
|-
 
|-
  +
| TLTL || JTJT || TLJT || JTTL
|TLTL
 
|JTJT
 
|TLJT
 
|JTTL
 
 
|}
 
|}
   
  +
The core of JTTL can be replaced with two S or Z tetrominoes:
 
  +
Setups involving S and I:
 
{|
 
{|
|{{pfstart}}{{pfrow| | | | | | | | | | }}
+
|{{pfstart}}
  +
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow|L|L|L| |G|G|G|G|G|G}}
 
{{pfrow|L|L|L| |G|G|G|G|G|G}}
 
{{pfrow|L|S| | |G|G|G|G|G|G}}
 
{{pfrow|L|S| | |G|G|G|G|G|G}}
{{pfrow|S|S|S| |G|G|G|G|G|G}}
+
{{pfrow|I|S|S| |G|G|G|G|G|G}}
{{pfrow|S|S|S| |G|G|G|G|G|G}}
+
{{pfrow|I|L|S| |G|G|G|G|G|G}}
{{pfrow|J|S| | |G|G|G|G|G|G}}
+
{{pfrow|I|L| | |G|G|G|G|G|G}}
{{pfrow|J|J|J| |G|G|G|G|G|G}}
+
{{pfrow|I|L|L| |G|G|G|G|G|G}}
 
{{pfend}}
 
{{pfend}}
  +
|{{pfstart}}
JSSL
 
|{{pfstart}}{{pfrow| | | | | | | | | | }}
+
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
{{pfrow|L|L|L| |G|G|G|G|G|G}}
+
{{pfrow|I|J|J| |G|G|G|G|G|G}}
{{pfrow|L|Z| | |G|G|G|G|G|G}}
+
{{pfrow|I|J| | |G|G|G|G|G|G}}
{{pfrow|Z|Z|Z| |G|G|G|G|G|G}}
+
{{pfrow|I|J|Z| |G|G|G|G|G|G}}
{{pfrow|Z|Z|Z| |G|G|G|G|G|G}}
+
{{pfrow|I|Z|Z| |G|G|G|G|G|G}}
 
{{pfrow|J|Z| | |G|G|G|G|G|G}}
 
{{pfrow|J|Z| | |G|G|G|G|G|G}}
 
{{pfrow|J|J|J| |G|G|G|G|G|G}}
 
{{pfrow|J|J|J| |G|G|G|G|G|G}}
 
{{pfend}}
 
{{pfend}}
 
|-
JZZL
 
  +
| LSIL || JZIJ
 
|}
 
|}
   
 
The core of JTTL can be replaced with two S or Z tetrominoes:
Other setups:
 
 
{|
 
{|
|{{pfstart}}{{pfrow| | | | | | | | | | }}
+
|{{pfstart}}
  +
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow|L|L|L| |G|G|G|G|G|G}}
 
{{pfrow|L|L|L| |G|G|G|G|G|G}}
 
{{pfrow|L|S| | |G|G|G|G|G|G}}
 
{{pfrow|L|S| | |G|G|G|G|G|G}}
{{pfrow|I|S|S| |G|G|G|G|G|G}}
+
{{pfrow|S|S|S| |G|G|G|G|G|G}}
{{pfrow|I|L|S| |G|G|G|G|G|G}}
+
{{pfrow|S|S|S| |G|G|G|G|G|G}}
{{pfrow|I|L| | |G|G|G|G|G|G}}
+
{{pfrow|J|S| | |G|G|G|G|G|G}}
{{pfrow|I|L|L| |G|G|G|G|G|G}}
+
{{pfrow|J|J|J| |G|G|G|G|G|G}}
 
{{pfend}}
 
{{pfend}}
  +
|{{pfstart}}
LSIL
 
|{{pfstart}}{{pfrow| | | | | | | | | | }}
+
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
{{pfrow|I|J|J| |G|G|G|G|G|G}}
+
{{pfrow|L|L|L| |G|G|G|G|G|G}}
{{pfrow|I|J| | |G|G|G|G|G|G}}
+
{{pfrow|L|Z| | |G|G|G|G|G|G}}
{{pfrow|I|J|Z| |G|G|G|G|G|G}}
+
{{pfrow|Z|Z|Z| |G|G|G|G|G|G}}
{{pfrow|I|Z|Z| |G|G|G|G|G|G}}
+
{{pfrow|Z|Z|Z| |G|G|G|G|G|G}}
 
{{pfrow|J|Z| | |G|G|G|G|G|G}}
 
{{pfrow|J|Z| | |G|G|G|G|G|G}}
 
{{pfrow|J|J|J| |G|G|G|G|G|G}}
 
{{pfrow|J|J|J| |G|G|G|G|G|G}}
 
{{pfend}}
 
{{pfend}}
  +
|-
JZIJ
 
  +
| JSSL || JZZL
|
 
  +
|}
|{{pfstart}}{{pfrow| | | | | | | | | | }}
 
  +
  +
{|
  +
|{{pfstart}}
  +
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow| | | | |G|G|G|G|G|G}}
Line 112: Line 121:
 
{{pfrow|T|T|T| |G|G|G|G|G|G}}
 
{{pfrow|T|T|T| |G|G|G|G|G|G}}
 
{{pfend}}
 
{{pfend}}
  +
|{{pfstart}}
TIOT
 
|{{pfstart}}{{pfrow| | | | | | | | | | }}
+
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
{{pfrow| | | | |G|G|G|G|G|G}}
+
{{pfrow| | | | |G|G|G|G|G|G}}
 
{{pfrow|T|T|T| |G|G|G|G|G|G}}
 
{{pfrow|T|T|T| |G|G|G|G|G|G}}
 
{{pfrow|T|T| | |G|G|G|G|G|G}}
 
{{pfrow|T|T| | |G|G|G|G|G|G}}
 
{{pfrow|T|T|Z| |G|G|G|G|G|G}}
 
{{pfrow|T|T|Z| |G|G|G|G|G|G}}
 
{{pfrow|T|Z|Z| |G|G|G|G|G|G}}
 
{{pfrow|T|Z|Z| |G|G|G|G|G|G}}
{{pfrow|J|Z| | |G|G|G|G|G|G}}
+
{{pfrow|J|Z| | |G|G|G|G|G|G}}
 
{{pfrow|J|J|J| |G|G|G|G|G|G}}
 
{{pfrow|J|J|J| |G|G|G|G|G|G}}
 
{{pfend}}
 
{{pfend}}
  +
|-
JZTT
 
  +
| TIOT || JZTT
 
|}
 
|}
   
Line 129: Line 139:
 
OZJ is arguably the safest and most efficient BtB T-Spin Triple setup. The setup is special in that it takes the least amount of tetrominoes to set up the notch. The player is also given 7 columns of space to stack freely. Perhaps the most unique aspect of this setup lies in the fact that one of the T-Spin Triples can be turned into a T-Spin Double by placing an I into the empty column, a scapegoat for ill-fated garbage. This must be done before the final "lid" piece have been placed at the top of the setup. As an extra bonus, the overhang left over from a complete OZJ can be transferred into a [[T-Spin Double Triple|Double Triple 2]] setup.
 
OZJ is arguably the safest and most efficient BtB T-Spin Triple setup. The setup is special in that it takes the least amount of tetrominoes to set up the notch. The player is also given 7 columns of space to stack freely. Perhaps the most unique aspect of this setup lies in the fact that one of the T-Spin Triples can be turned into a T-Spin Double by placing an I into the empty column, a scapegoat for ill-fated garbage. This must be done before the final "lid" piece have been placed at the top of the setup. As an extra bonus, the overhang left over from a complete OZJ can be transferred into a [[T-Spin Double Triple|Double Triple 2]] setup.
 
{|
 
{|
|{{pfstart}}{{pfrow| | |G|G|G|G|G|G|G|G}}
+
|{{pfstart}}
  +
{{pfrow| | |G|G|G|G|G|G|G|G}}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow| | | |G|G|G|G|G|G|G}}
 
{{pfrow|J|J| |G|G|G|G|G|G|G}}
 
{{pfrow|J|J| |G|G|G|G|G|G|G}}
Line 140: Line 151:
 
{{pfend}}
 
{{pfend}}
 
OZJ
 
OZJ
|{{pfstart}}{{pfrow| | | | | | | | | | }}
+
|{{pfstart}}
  +
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | | | | | | | | }}
Line 150: Line 162:
 
{{pfrow|Z| |I|G|G|G|G|G|G|G}}
 
{{pfrow|Z| |I|G|G|G|G|G|G|G}}
 
{{pfend}}
 
{{pfend}}
Abort
+
I Abort
 
|}
 
|}
   
 
{|
 
{|
|-valign="top"
+
|- valign="top"
|{{pfstart}}{{pfrow| | | | | | | | | | }}
+
|{{pfstart}}
  +
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | | | | | | | | }}
Line 166: Line 179:
 
{{pfend}}
 
{{pfend}}
 
DT2 Transfer
 
DT2 Transfer
|{{pfstart}}{{pfrow| | | | | | | | | | }}
+
|{{pfstart}}
  +
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | | | | | | | | }}
Line 176: Line 190:
 
{{pfrow|O|O| |G|G|G|G|G|G|G}}
 
{{pfrow|O|O| |G|G|G|G|G|G|G}}
 
{{pfend}}
 
{{pfend}}
|{{pfstart}}{{pfrow| | | | | | | | | | }}
+
|{{pfstart}}
  +
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | | | | | | | | | }}
 
{{pfrow| | |G|G| | | | | | }}
 
{{pfrow| | |G|G| | | | | | }}

Latest revision as of 06:05, 26 October 2019

Back-to-Back T-spin Triple is a difficult maneuver in some SRS based games, which in (for example) Tetris DS sends a total of thirteen garbage rows to the opponent. It requires the player to make two T-spin Triples Back-to-Back.

Setups notched on side

LT/JT, the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin.

TetTetTetTetTetTetTetTetTetTet
TetTetTetGGGGGGG
TetTetTetTetGGGGGG
LLLTetGGGGGG
LTTetTetGGGGGG
TTTTetGGGGGG
LLLTetGGGGGG
LTTetTetGGGGGG
TTTTetGGGGGG
TetTetTetTetTetTetTetTetTetTet
TetTetTetGGGGGGG
TetTetTetTetGGGGGG
TTTTetGGGGGG
JTTetTetGGGGGG
JJJTetGGGGGG
TTTTetGGGGGG
JTTetTetGGGGGG
JJJTetGGGGGG
TetTetTetTetTetTetTetTetTetTet
TetTetTetGGGGGGG
TetTetTetTetGGGGGG
TTTTetGGGGGG
JTTetTetGGGGGG
JJJTetGGGGGG
LLLTetGGGGGG
LTTetTetGGGGGG
TTTTetGGGGGG
TetTetTetTetTetTetTetTetTetTet
TetTetTetGGGGGGG
TetTetTetTetGGGGGG
LLLTetGGGGGG
LTTetTetGGGGGG
TTTTetGGGGGG
TTTTetGGGGGG
JTTetTetGGGGGG
JJJTetGGGGGG
TLTL JTJT TLJT JTTL


Setups involving S and I:

TetTetTetTetTetTetTetTetTetTet
TetTetTetGGGGGGG
TetTetTetTetGGGGGG
LLLTetGGGGGG
LSTetTetGGGGGG
ISSTetGGGGGG
ILSTetGGGGGG
ILTetTetGGGGGG
ILLTetGGGGGG
TetTetTetTetTetTetTetTetTetTet
TetTetTetGGGGGGG
TetTetTetTetGGGGGG
IJJTetGGGGGG
IJTetTetGGGGGG
IJZTetGGGGGG
IZZTetGGGGGG
JZTetTetGGGGGG
JJJTetGGGGGG
LSIL JZIJ

The core of JTTL can be replaced with two S or Z tetrominoes:

TetTetTetTetTetTetTetTetTetTet
TetTetTetGGGGGGG
TetTetTetTetGGGGGG
LLLTetGGGGGG
LSTetTetGGGGGG
SSSTetGGGGGG
SSSTetGGGGGG
JSTetTetGGGGGG
JJJTetGGGGGG
TetTetTetTetTetTetTetTetTetTet
TetTetTetGGGGGGG
TetTetTetTetGGGGGG
LLLTetGGGGGG
LZTetTetGGGGGG
ZZZTetGGGGGG
ZZZTetGGGGGG
JZTetTetGGGGGG
JJJTetGGGGGG
JSSL JZZL
TetTetTetTetTetTetTetTetTetTet
TetTetTetGGGGGGG
TetTetTetTetGGGGGG
TTTTetGGGGGG
ITTetTetGGGGGG
IOOTetGGGGGG
IOOTetGGGGGG
ITTetTetGGGGGG
TTTTetGGGGGG
TetTetTetTetTetTetTetTetTetTet
TetTetTetGGGGGGG
TetTetTetTetGGGGGG
TTTTetGGGGGG
TTTetTetGGGGGG
TTZTetGGGGGG
TZZTetGGGGGG
JZTetTetGGGGGG
JJJTetGGGGGG
TIOT JZTT


OZJ is arguably the safest and most efficient BtB T-Spin Triple setup. The setup is special in that it takes the least amount of tetrominoes to set up the notch. The player is also given 7 columns of space to stack freely. Perhaps the most unique aspect of this setup lies in the fact that one of the T-Spin Triples can be turned into a T-Spin Double by placing an I into the empty column, a scapegoat for ill-fated garbage. This must be done before the final "lid" piece have been placed at the top of the setup. As an extra bonus, the overhang left over from a complete OZJ can be transferred into a Double Triple 2 setup.

TetTetGGGGGGGG
TetTetTetGGGGGGG
JJTetGGGGGGG
JTetTetGGGGGGG
JZTetGGGGGGG
ZZTetGGGGGGG
ZTetTetGGGGGGG
OOTetGGGGGGG
OOTetGGGGGGG

OZJ

TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
TetTetGGGGGGGG
TetTetTetGGGGGGG
JJTetGGGGGGG
JTetTetGGGGGGG
JZTetGGGGGGG
ZTetIGGGGGGG

I Abort

TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
TetTetGGGGGGGG
TetTetTetGGGGGGG
OOTetGGGGGGG

DT2 Transfer

TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
JJTetTetTetTetTetTetTetTet
JTetTetTetTetTetTetTetTetTet
JZTetTetTetTetTetTetTetTet
ZZGGGGGGGG
ZTetTetGGGGGGG
OOTetGGGGGGG
TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
TetTetGGTetTetTetTetTetTet
TetTetTetGTetTetTetTetTetTet
JJTetGGGGGGG
JTetTetTetGGGGGG
JZTetGGGGGGG
ZTetTetGGGGGGG
OOTetGGGGGGG

Setups notched in center

Setups containing I:

TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
TetSSTetTetTetTetTetTetTet
SSTetTetTetTetTetTetTetTet
LLTetGGGGGGG
ILTetTetGGGGGG
ILTetGGGGGGG
IJTetGGGGGGG
IJTetTetGGGGGG
JJTetGGGGGGG
TetTetTetTetTetTetTetTetTetTet
TetTetTetTetTetTetTetTetTetTet
STetTetTetTetTetTetTetTetTet
SSTetTetTetTetTetTetTetTet
ISTetTetTetTetTetTetTetTet
ITetTetTetTetTetTetTetTetTet
ITetGGGGGGGG
ITetTetGGGGGGG
ITetGGGGGGGG
ITetGGGGGGGG
ITetTetGGGGGGG
ITetGGGGGGGG
TetTetTetTetTetTetTetTetTetTet
JJTetTetTetTetTetTetTetTet
JTetTetTetTetTetTetTetTetTet
JTetGGGGGGGG
ITetTetGGGGGGG
ITetGGGGGGGG
ITetGGGGGGGG
ITetTetGGGGGGG
ITetGGGGGGGG
ITetGGGGGGGG
ITetTetGGGGGGG
ITetGGGGGGGG
JILS IIS IIJ

Switching sides

A player may switch sides to clear Back to Back T-spin Triples indefinitely.

Tds-t-spin-IO-IO Tds-t-spin-JSSLI-IOZZJ Tds-t-spin-OLIJS-IIZ Tds-t-spin-IIS-IIZ

Any T-spin line clear is good enough to keep the "Back to Back" alive, which allows for lopsided designs.

IIO Tds-t-spin-TTT Tds-t-spin-JIJ(T) Tds-t-spin-TTIJ(T)

These two have interchangeable parts.

Tds t spin iij 2 Tds-t-spin-TTTIIJ(T)

See also

  • Twist - Explanation of twists such as T-Spins