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LT/JT, the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin. |
LT/JT, the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin. |
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{| |
{| |
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− | |{{pfstart |
+ | |{{pfstart}} |
⚫ | |||
{{pfrow| | | |G|G|G|G|G|G|G}} |
{{pfrow| | | |G|G|G|G|G|G|G}} |
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{{pfrow| | | | |G|G|G|G|G|G}} |
{{pfrow| | | | |G|G|G|G|G|G}} |
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Line 14: | Line 15: | ||
{{pfrow|T|T|T| |G|G|G|G|G|G}} |
{{pfrow|T|T|T| |G|G|G|G|G|G}} |
||
{{pfend}} |
{{pfend}} |
||
− | |{{pfstart |
+ | |{{pfstart}} |
+ | {{pfrow| | | | | | | | | | }} |
||
{{pfrow| | | |G|G|G|G|G|G|G}} |
{{pfrow| | | |G|G|G|G|G|G|G}} |
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{{pfrow| | | | |G|G|G|G|G|G}} |
{{pfrow| | | | |G|G|G|G|G|G}} |
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Line 24: | Line 26: | ||
{{pfrow|J|J|J| |G|G|G|G|G|G}} |
{{pfrow|J|J|J| |G|G|G|G|G|G}} |
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{{pfend}} |
{{pfend}} |
||
− | |{{pfstart |
+ | |{{pfstart}} |
+ | {{pfrow| | | | | | | | | | }} |
||
{{pfrow| | | |G|G|G|G|G|G|G}} |
{{pfrow| | | |G|G|G|G|G|G|G}} |
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{{pfrow| | | | |G|G|G|G|G|G}} |
{{pfrow| | | | |G|G|G|G|G|G}} |
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Line 34: | Line 37: | ||
{{pfrow|T|T|T| |G|G|G|G|G|G}} |
{{pfrow|T|T|T| |G|G|G|G|G|G}} |
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{{pfend}} |
{{pfend}} |
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− | |{{pfstart |
+ | |{{pfstart}} |
+ | {{pfrow| | | | | | | | | | }} |
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{{pfrow| | | |G|G|G|G|G|G|G}} |
{{pfrow| | | |G|G|G|G|G|G|G}} |
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{{pfrow| | | | |G|G|G|G|G|G}} |
{{pfrow| | | | |G|G|G|G|G|G}} |
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Line 45: | Line 49: | ||
{{pfend}} |
{{pfend}} |
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|- |
|- |
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+ | | TLTL || JTJT || TLJT || JTTL |
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− | |TLTL |
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− | |JTJT |
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− | |TLJT |
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− | |JTTL |
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|} |
|} |
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+ | |||
⚫ | |||
+ | Setups involving S and I: |
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{| |
{| |
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− | |{{pfstart |
+ | |{{pfstart}} |
+ | {{pfrow| | | | | | | | | | }} |
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{{pfrow| | | |G|G|G|G|G|G|G}} |
{{pfrow| | | |G|G|G|G|G|G|G}} |
||
{{pfrow| | | | |G|G|G|G|G|G}} |
{{pfrow| | | | |G|G|G|G|G|G}} |
||
{{pfrow|L|L|L| |G|G|G|G|G|G}} |
{{pfrow|L|L|L| |G|G|G|G|G|G}} |
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{{pfrow|L|S| | |G|G|G|G|G|G}} |
{{pfrow|L|S| | |G|G|G|G|G|G}} |
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− | {{pfrow| |
+ | {{pfrow|I|S|S| |G|G|G|G|G|G}} |
− | {{pfrow| |
+ | {{pfrow|I|L|S| |G|G|G|G|G|G}} |
− | {{pfrow| |
+ | {{pfrow|I|L| | |G|G|G|G|G|G}} |
− | {{pfrow| |
+ | {{pfrow|I|L|L| |G|G|G|G|G|G}} |
{{pfend}} |
{{pfend}} |
||
+ | |{{pfstart}} |
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− | JSSL |
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− | + | {{pfrow| | | | | | | | | | }} |
|
{{pfrow| | | |G|G|G|G|G|G|G}} |
{{pfrow| | | |G|G|G|G|G|G|G}} |
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{{pfrow| | | | |G|G|G|G|G|G}} |
{{pfrow| | | | |G|G|G|G|G|G}} |
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− | {{pfrow| |
+ | {{pfrow|I|J|J| |G|G|G|G|G|G}} |
− | {{pfrow| |
+ | {{pfrow|I|J| | |G|G|G|G|G|G}} |
− | {{pfrow| |
+ | {{pfrow|I|J|Z| |G|G|G|G|G|G}} |
− | {{pfrow| |
+ | {{pfrow|I|Z|Z| |G|G|G|G|G|G}} |
{{pfrow|J|Z| | |G|G|G|G|G|G}} |
{{pfrow|J|Z| | |G|G|G|G|G|G}} |
||
{{pfrow|J|J|J| |G|G|G|G|G|G}} |
{{pfrow|J|J|J| |G|G|G|G|G|G}} |
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{{pfend}} |
{{pfend}} |
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⚫ | |||
− | JZZL |
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+ | | LSIL || JZIJ |
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|} |
|} |
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⚫ | |||
− | Other setups: |
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{| |
{| |
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− | |{{pfstart |
+ | |{{pfstart}} |
+ | {{pfrow| | | | | | | | | | }} |
||
{{pfrow| | | |G|G|G|G|G|G|G}} |
{{pfrow| | | |G|G|G|G|G|G|G}} |
||
{{pfrow| | | | |G|G|G|G|G|G}} |
{{pfrow| | | | |G|G|G|G|G|G}} |
||
{{pfrow|L|L|L| |G|G|G|G|G|G}} |
{{pfrow|L|L|L| |G|G|G|G|G|G}} |
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{{pfrow|L|S| | |G|G|G|G|G|G}} |
{{pfrow|L|S| | |G|G|G|G|G|G}} |
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− | {{pfrow| |
+ | {{pfrow|S|S|S| |G|G|G|G|G|G}} |
− | {{pfrow| |
+ | {{pfrow|S|S|S| |G|G|G|G|G|G}} |
− | {{pfrow| |
+ | {{pfrow|J|S| | |G|G|G|G|G|G}} |
− | {{pfrow| |
+ | {{pfrow|J|J|J| |G|G|G|G|G|G}} |
{{pfend}} |
{{pfend}} |
||
+ | |{{pfstart}} |
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− | LSIL |
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− | + | {{pfrow| | | | | | | | | | }} |
|
{{pfrow| | | |G|G|G|G|G|G|G}} |
{{pfrow| | | |G|G|G|G|G|G|G}} |
||
{{pfrow| | | | |G|G|G|G|G|G}} |
{{pfrow| | | | |G|G|G|G|G|G}} |
||
− | {{pfrow| |
+ | {{pfrow|L|L|L| |G|G|G|G|G|G}} |
− | {{pfrow| |
+ | {{pfrow|L|Z| | |G|G|G|G|G|G}} |
− | {{pfrow| |
+ | {{pfrow|Z|Z|Z| |G|G|G|G|G|G}} |
− | {{pfrow| |
+ | {{pfrow|Z|Z|Z| |G|G|G|G|G|G}} |
{{pfrow|J|Z| | |G|G|G|G|G|G}} |
{{pfrow|J|Z| | |G|G|G|G|G|G}} |
||
{{pfrow|J|J|J| |G|G|G|G|G|G}} |
{{pfrow|J|J|J| |G|G|G|G|G|G}} |
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{{pfend}} |
{{pfend}} |
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+ | |- |
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− | JZIJ |
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+ | | JSSL || JZZL |
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⚫ | |||
+ | |} |
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⚫ | |||
+ | |||
+ | {| |
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+ | |{{pfstart}} |
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+ | {{pfrow| | | | | | | | | | }} |
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{{pfrow| | | |G|G|G|G|G|G|G}} |
{{pfrow| | | |G|G|G|G|G|G|G}} |
||
{{pfrow| | | | |G|G|G|G|G|G}} |
{{pfrow| | | | |G|G|G|G|G|G}} |
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Line 112: | Line 121: | ||
{{pfrow|T|T|T| |G|G|G|G|G|G}} |
{{pfrow|T|T|T| |G|G|G|G|G|G}} |
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{{pfend}} |
{{pfend}} |
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+ | |{{pfstart}} |
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− | TIOT |
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− | + | {{pfrow| | | | | | | | | | }} |
|
{{pfrow| | | |G|G|G|G|G|G|G}} |
{{pfrow| | | |G|G|G|G|G|G|G}} |
||
− | {{pfrow| | | | |G|G|G|G|G|G}} |
+ | {{pfrow| | | | |G|G|G|G|G|G}} |
{{pfrow|T|T|T| |G|G|G|G|G|G}} |
{{pfrow|T|T|T| |G|G|G|G|G|G}} |
||
{{pfrow|T|T| | |G|G|G|G|G|G}} |
{{pfrow|T|T| | |G|G|G|G|G|G}} |
||
{{pfrow|T|T|Z| |G|G|G|G|G|G}} |
{{pfrow|T|T|Z| |G|G|G|G|G|G}} |
||
{{pfrow|T|Z|Z| |G|G|G|G|G|G}} |
{{pfrow|T|Z|Z| |G|G|G|G|G|G}} |
||
− | {{pfrow|J|Z| | |G|G|G|G|G|G}} |
+ | {{pfrow|J|Z| | |G|G|G|G|G|G}} |
{{pfrow|J|J|J| |G|G|G|G|G|G}} |
{{pfrow|J|J|J| |G|G|G|G|G|G}} |
||
{{pfend}} |
{{pfend}} |
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+ | |- |
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− | JZTT |
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+ | | TIOT || JZTT |
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|} |
|} |
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OZJ is arguably the safest and most efficient BtB T-Spin Triple setup. The setup is special in that it takes the least amount of tetrominoes to set up the notch. The player is also given 7 columns of space to stack freely. Perhaps the most unique aspect of this setup lies in the fact that one of the T-Spin Triples can be turned into a T-Spin Double by placing an I into the empty column, a scapegoat for ill-fated garbage. This must be done before the final "lid" piece have been placed at the top of the setup. As an extra bonus, the overhang left over from a complete OZJ can be transferred into a [[T-Spin Double Triple|Double Triple 2]] setup. |
OZJ is arguably the safest and most efficient BtB T-Spin Triple setup. The setup is special in that it takes the least amount of tetrominoes to set up the notch. The player is also given 7 columns of space to stack freely. Perhaps the most unique aspect of this setup lies in the fact that one of the T-Spin Triples can be turned into a T-Spin Double by placing an I into the empty column, a scapegoat for ill-fated garbage. This must be done before the final "lid" piece have been placed at the top of the setup. As an extra bonus, the overhang left over from a complete OZJ can be transferred into a [[T-Spin Double Triple|Double Triple 2]] setup. |
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{| |
{| |
||
− | |{{pfstart |
+ | |{{pfstart}} |
+ | {{pfrow| | |G|G|G|G|G|G|G|G}} |
||
{{pfrow| | | |G|G|G|G|G|G|G}} |
{{pfrow| | | |G|G|G|G|G|G|G}} |
||
{{pfrow|J|J| |G|G|G|G|G|G|G}} |
{{pfrow|J|J| |G|G|G|G|G|G|G}} |
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Line 140: | Line 151: | ||
{{pfend}} |
{{pfend}} |
||
OZJ |
OZJ |
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− | |{{pfstart |
+ | |{{pfstart}} |
+ | {{pfrow| | | | | | | | | | }} |
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{{pfrow| | | | | | | | | | }} |
{{pfrow| | | | | | | | | | }} |
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{{pfrow| | | | | | | | | | }} |
{{pfrow| | | | | | | | | | }} |
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Line 150: | Line 162: | ||
{{pfrow|Z| |I|G|G|G|G|G|G|G}} |
{{pfrow|Z| |I|G|G|G|G|G|G|G}} |
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{{pfend}} |
{{pfend}} |
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− | Abort |
+ | I Abort |
|} |
|} |
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{| |
{| |
||
− | |-valign="top" |
+ | |- valign="top" |
− | |{{pfstart |
+ | |{{pfstart}} |
+ | {{pfrow| | | | | | | | | | }} |
||
{{pfrow| | | | | | | | | | }} |
{{pfrow| | | | | | | | | | }} |
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{{pfrow| | | | | | | | | | }} |
{{pfrow| | | | | | | | | | }} |
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Line 166: | Line 179: | ||
{{pfend}} |
{{pfend}} |
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DT2 Transfer |
DT2 Transfer |
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− | |{{pfstart |
+ | |{{pfstart}} |
+ | {{pfrow| | | | | | | | | | }} |
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{{pfrow| | | | | | | | | | }} |
{{pfrow| | | | | | | | | | }} |
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{{pfrow| | | | | | | | | | }} |
{{pfrow| | | | | | | | | | }} |
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Line 176: | Line 190: | ||
{{pfrow|O|O| |G|G|G|G|G|G|G}} |
{{pfrow|O|O| |G|G|G|G|G|G|G}} |
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{{pfend}} |
{{pfend}} |
||
− | |{{pfstart |
+ | |{{pfstart}} |
+ | {{pfrow| | | | | | | | | | }} |
||
{{pfrow| | | | | | | | | | }} |
{{pfrow| | | | | | | | | | }} |
||
{{pfrow| | |G|G| | | | | | }} |
{{pfrow| | |G|G| | | | | | }} |
Latest revision as of 06:05, 26 October 2019
Back-to-Back T-spin Triple is a difficult maneuver in some SRS based games, which in (for example) Tetris DS sends a total of thirteen garbage rows to the opponent. It requires the player to make two T-spin Triples Back-to-Back.
Setups notched on side
LT/JT, the simplest set up. Its flaw is its heavy dependence on T tetrominoes, which could otherwise be held to complete the T-spin.
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|
|
| ||||
TLTL | JTJT | TLJT | JTTL |
Setups involving S and I:
|
| ||
LSIL | JZIJ |
The core of JTTL can be replaced with two S or Z tetrominoes:
|
| ||
JSSL | JZZL |
|
| ||
TIOT | JZTT |
OZJ is arguably the safest and most efficient BtB T-Spin Triple setup. The setup is special in that it takes the least amount of tetrominoes to set up the notch. The player is also given 7 columns of space to stack freely. Perhaps the most unique aspect of this setup lies in the fact that one of the T-Spin Triples can be turned into a T-Spin Double by placing an I into the empty column, a scapegoat for ill-fated garbage. This must be done before the final "lid" piece have been placed at the top of the setup. As an extra bonus, the overhang left over from a complete OZJ can be transferred into a Double Triple 2 setup.
OZJ |
I Abort |
DT2 Transfer |
|
|
Setups notched in center
Setups containing I:
|
|
| |||
JILS | IIS | IIJ |
Switching sides
A player may switch sides to clear Back to Back T-spin Triples indefinitely.
Any T-spin line clear is good enough to keep the "Back to Back" alive, which allows for lopsided designs.
These two have interchangeable parts.
See also
- Twist - Explanation of twists such as T-Spins