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− | '''Garbage''' is a form of "attack" in multiplayer Tetris that has been around since the days of the Game Boy. The basic gist of it is that if you clear multiple rows of [[tetromino]]es at one time, extra rows |
+ | '''Garbage''' is a form of "attack" in multiplayer Tetris that has been around since the days of the Game Boy. The basic gist of it is that if you clear multiple rows of [[tetromino]]es at one time, extra rows with gaps will be added to the bottom of your opponent's [[playfield]]. |
== Garbage System == |
== Garbage System == |
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The garbage system is simple. The more rows you clear at once, the more garbage rows are sent to your opponent. |
The garbage system is simple. The more rows you clear at once, the more garbage rows are sent to your opponent. |
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General Garbage System in [[Tetris Guideline|Guideline]] Games |
General Garbage System in [[Tetris Guideline|Guideline]] Games |
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! Clear Type |
! Clear Type |
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! Rows Cleared |
! Rows Cleared |
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− | Some games will deviate from this. |
+ | Some games will deviate from this. For example, sending more than one gap per row (''[[Tetris The Grand Master Ace]]'') or having 1:1 clear to send ratio (''[[Super Tetris 3]]''). |
== Gameplay Example == |
== Gameplay Example == |
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==Garbage In-Depth== |
==Garbage In-Depth== |
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− | Games with random garbage, like ''[[Tetris Worlds]]'', will mathematically output two aligned garbage holes (an easy double) 1:10 garbage lines, three aligned every 1:100, and four aligned every 1: |
+ | Games with random garbage, like ''[[Tetris Worlds]]'', will mathematically output two aligned garbage holes (an easy double) 1:10 garbage lines, three aligned every 1:100, and four aligned every 1:1000. |
− | Some games, like ''[[Tetris DS]]'' feature semi-random garbage output. With random garbage, the player will receive at least a double's worth of aligned holes |
+ | Some games, like ''[[Tetris DS]]'' feature semi-random garbage output. With random garbage, the player will receive at least a double's worth of aligned holes 10% of the time. Empirical data suggests ''Tetris DS'' leans closer to 72%. |
− | Early games like ''[[Tetris (Game Boy)]]'' will switch the garbage's hole column every nine rows or so. |
+ | Early games like ''[[Tetris (Game Boy)]]'' will switch the garbage's hole column every nine rows or so. |
− | Some players prefer |
+ | Some players prefer pure random garbage because aligned garbage tends to "see-saw" back and forth wildly. Others enjoy the depth and challenge presented by random garbage. |
''Tetris Worlds'' is currently the only game which lacks retaliation garbage, meaning clears from garbage will not send back any garbage. Because of this, clearing garbage becomes less desirable, which a player may argue deprives the game of some depth. |
''Tetris Worlds'' is currently the only game which lacks retaliation garbage, meaning clears from garbage will not send back any garbage. Because of this, clearing garbage becomes less desirable, which a player may argue deprives the game of some depth. |
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Revision as of 22:40, 4 November 2019
Garbage is a form of "attack" in multiplayer Tetris that has been around since the days of the Game Boy. The basic gist of it is that if you clear multiple rows of tetrominoes at one time, extra rows with gaps will be added to the bottom of your opponent's playfield.
Garbage System
The garbage system is simple. The more rows you clear at once, the more garbage rows are sent to your opponent.
General Garbage System in Guideline Games
Clear Type | Rows Cleared | Garbage Rows Sent |
---|---|---|
Single | 1 | 0 |
Double | 2 | 1 |
Triple | 3 | 2 |
Tetris | 4 | 4 |
T-Spin Single | 1 | 2 |
T-Spin Double | 2 | 4 |
T-Spin Triple | 3 | 6 |
Back-to-Back Bonus | 0 | +1 |
Some games will deviate from this. For example, sending more than one gap per row (Tetris The Grand Master Ace) or having 1:1 clear to send ratio (Super Tetris 3).
Gameplay Example
The left diagram shows the player's field while the right shows his opponent.
If a player drops a "T" here:
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It will clear two lines at once, sending one row of garbage to the opponent:
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Then, if the player drops a tetris here:
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It will clear four lines at once, sending four lines of garbage to his opponent.
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Garbage In-Depth
Games with random garbage, like Tetris Worlds, will mathematically output two aligned garbage holes (an easy double) 1:10 garbage lines, three aligned every 1:100, and four aligned every 1:1000.
Some games, like Tetris DS feature semi-random garbage output. With random garbage, the player will receive at least a double's worth of aligned holes 10% of the time. Empirical data suggests Tetris DS leans closer to 72%.
Early games like Tetris (Game Boy) will switch the garbage's hole column every nine rows or so.
Some players prefer pure random garbage because aligned garbage tends to "see-saw" back and forth wildly. Others enjoy the depth and challenge presented by random garbage.
Tetris Worlds is currently the only game which lacks retaliation garbage, meaning clears from garbage will not send back any garbage. Because of this, clearing garbage becomes less desirable, which a player may argue deprives the game of some depth.