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Twists, called "spin moves" in The New Tetris's manual, let a player fix some otherwise difficult situations. These examples cover recent games, but some of them may not work for earlier Tetris games that use little or no wall kick.

Most twists can be done in Tetris Best or Tetris Return. Some can be done through a diagonal slide in Tetris Best 2.

For a tutorial video of SRS twists, see:


Rewards for twists[]

Some games give scoring rewards for twisting a tetromino into a tight space. Two basic algorithms, with slight variations, have been used in newer games to detect and reward in-place spins:

  • Immobile, used in The New Tetris: A twist is recognised if a tetromino locks in a position where it cannot move left, right, or up. There is only a reward if rows are completed in this way.
  • 3-corner T, used in Tetris DS and other SRS based games: A T-spin bonus is awarded if all of the following are true:[1]
    1. Tetromino being locked is T.
    2. Last successful movement of the tetromino was a rotate, as opposed to sideways movement, downward movement, or falling due to gravity. (Canceling lock delay in games that allow it, such as Tetris DS, does not count as a movement.) The tetromino doesn't even have to end up in a different orientation than it was dropped in; setting up the "well-known twist" below in Tetris Worlds or Tetris DS and pressing both rotate buttons (B–A or A–B) will trigger the T-spin bonus even without any net rotation.
    3. Three of the 4 squares diagonally adjacent to the T's center are occupied. (In Tetris DS, the walls and floor surrounding the playfield are considered "occupied", while in Tetris Worlds for GBA, they aren't.

Different games add further restrictions:

  • 3-corner T no wall, used in Tetris Worlds: The walls and floor surrounding the playfield are not considered "occupied". This means that if a wall kick places the T tetromino with its flat side against the wall or floor, the T-spin will not be recognized. (Kicks that place the flat side against blocks in the playfield still work.)
  • 3-corner T no kick, used in Tetris: New Century, iPod Tetris, and Tetris Evolution: The final rotation must not involve a wall kick, that is, it recognizes only the "well known twist" below.

(The names for the algorithms are unofficial, taken from the fan game Lockjaw.)

In some of these diagrams, especially those involving S and Z tetrominoes, the "center" corresponding to the center of rotation in SRS is marked with a circle (C).

Twists by tetrimino[]

Twists with T (or T-Spin)[]

A well-known twist involves the tetromino T. In fact, these are the only twists that games that use "3-corner T no kick" reward.

TetTetTetTetdtggTetTet
ggggt+TTetggg
gggggtgggg

Soft drop

TetTetTetTeteTetggTetTet
ggggt+Ttggg
gggggtgggg

Rotate left

TetTetTetTetdtggTetTet
TetTetTetTett+TTetggg
gggggtgggg

Soft drop

TetTetTetTeteTetggTetTet
TetTetTetTett+Ttggg
gggggtgggg

Rotate once

TetTetTetTetetggTetTet
TetTetTetTetTet+Ttggg
gggggtgggg

Or twice

In SRS games that reward kick T-Spins like Tetris DS and Tetris Zone, these twists count towards the score. This one does not count towards the score in games like Tetris Evolution or Tetris Splash.

TetTetTetTettdTetTetTetTet
TetTetgg+TtggTetTet
ggggtTetTetggg
gggggTetgggg

Soft drop

TetTetTetTetTetaTetTetTetTet
TetTetggTetTetggTetTet
ggggt+Ttggg
gggggtgggg

Rotate right

The following works in Tetris DX, TGM rotation, and SRS, but it is not scored as a T-spin in Tetris Worlds if performed on the floor of the playfield.

TetTetTetdTettgggg
ggggttgggg
gggTetTettgggg

Soft drop

TetTetTetaTetTetgggg
ggggtTetgggg
gggtttgggg

Rotate right

The above move must be done differently in The New Tetris, but also works in games using TGM rotation, but not SRS. As this does not involve a wallkick in TGM, it also works in Sega rotation. This diagram will use TNT colors.

TetTetTetdNTTetgggg
ggggNTNTgggg
gggTetNTTetgggg

Firm drop

TetTetTeteTetTetgggg
ggggNTTetgggg
gggNTNTNTgggg

Rotate left

This example from SRS is not a T-spin under the immobile rule, as the tetromino could have been rotated before being dropped, but SRS games from Tetris Worlds through Tetris Online (Japan) count it anyway due to the 3-corner rule:

TetTetTetTetTetgTettdTet
ggggggtttg
ggggggTetggg
TetTetTetTetTetgtTetaTet
ggggggttTetg
ggggggtggg

This one is a T-spin in Tetris DS but not Tetris Worlds due to the difference in how the playfield walls are handled:

TettdTetTetTetTetTetTetg
tttggggggg
Tetggggggggg
tTetaTetTetTetTetTetTetg
ttTetggggggg
tggggggggg

Triples may not seem possible, but especially games using SRS will allow them regardless. Notice that the ending position of the T tetromino does not overlap the starting position. Later guideline games don't recognise this, either by not counting triples made with this twist as a T-spin (Tetris Zone), or by not recognising twists with kicks as a T-spin at all (Tetris Evolution).

TetdTettggTetTetTetTet
TetrtttgTetTetTetTet
ggggTetggggg
gggTetTetggggg
ggggTetggggg

Soft drop and slide

TetTetTetTetggTetTetTetTet
TetTetTeteTetgTetTetTetTet
ggggtggggg
gggttggggg
ggggtggggg

Rotate left

Tetris Best only:

dTettgggTetTetTetTet
rtttggTetTetTetTet
ggggTetggggg
gggTetTetggggg
ggggTetggggg

Soft drop and slide

TetTetTetgggTetTetTetTet
TetTeteTetggTetTetTetTet
ggggtggggg
gggttggggg
ggggtggggg

Rotate left

This T-spin works in Atari rotation:

TetTetTetggTetTetdTetTet
TetTetTetgSSSmTetTet
TetTetTetgTetSTetTetTetTet
ggggTetggggg
TetTetTetggTetTetTetTetTet
TetTetTetgSTetTeteTetTet
TetTetTetgSSTetTetTetTet
ggggSggggg

And this works in both SRS and Atari rotation (assuming there is a rotate right button for Atari):

TetTetTetggTetTetTetTetTet
TetTetTetgTettTetdTetTet
TetTetTetgtttmTetTet
ggggTetggggg
TetTetTetggTetTetTetTetTet
TetTetTetgtTetTetaTetTet
TetTetTetgttTetTetTetTet
ggggtggggg

A complicated SRS example:

ggggggggtd
ggggggTetTettt
gggggggTettg
gggggggTetTetg
gggggggTetgg
ggggggggTeta
ggggggTetttt
gggggggTettg
gggggggTetTetg
gggggggTetgg
ggggggggTetTet
ggggggtttm
gggggggtTetg
gggggggTetTetg
gggggggTetgg
ggggggggTetTet
ggggggTetTetTete
gggggggtTetg
gggggggttg
gggggggtgg

Twists with I[]

Works in TGM and SRS:

ggggggggid
ggggggTetw1i2Tet
gggggggg3i4Tet
ggggggggiTet
ggggggggTete
ggggggii1i2i
gggggggg3w4Tet
ggggggggTetTet

If changing position to the second row, rotate three times so to twist on lower-middle square.

TetTetTetii1i2iTetTetTet
ggggw3g4gggg
gggTetTetTetTetggg
ggggTetggggg
ggggTetggggg
TetTetTetedTetTetTetTetTet
ggggiggggg
gggTeti1w2Tetggg
ggggi3g4gggg
ggggiggggg

Rotate left

TetTetTetaTetTetTetTetTetTet
ggggTetggggg
gggii1i2iggg
ggggw3g4gggg
ggggTetggggg

Rotate right

If changing positions to the right columns, turn right. If left, turn left.

In SRS, I tetrominoes can be rotated on their end blocks:

TetTetTetTetiTetTetTetTetTet
TetTetTetgi1g2TetTetTetTet
ggggi3g4gggg
ggggiTetTetTetgg
TetTetTetTetaTetTetTetTetTet
TetTetTetgTetgTetTetTetTet
ggggTetggggg
ggggii1i2igg

This one works in SRS and Atari rotation:

gggTetTetTetdTetTetTet
ggii1i2imTetTetTet
ggTetg3g4ggggg
ggTetggggggg
ggTetggggggg
gggTetTetTetTetTetTetTet
ggiTetTetaTetTetTetTet
gg1i2ggggggg
gg3i4ggggggg
ggiggggggg

SRS has a slight asymmetry with how end-block rotation is handled, preferring left end block rotations over the right. See I-Spins in SRS. If rotating on the right end block instead of the left, you need an extra block to force a kick down, or the edge of the playfield can be used in place of the extra block.

This one is silly but should work (with minor variations) in most systems, even if it is not rewarded (if the game rewards twists other than T):

gggTetTetTetTetTetTetTet
ggTetTetTetdTetTetTetTet
gii1i2imTetTetTetTet
ggw3g4gggggg
ggTetggggggg
gggTetTetTetTetTetTetTet
ggiTetTetTetTetTetTetTet
gTeti1w2eTetTetTetTetTet
ggi3g4gggggg
ggiggggggg

It can also form a triple or Tetris if the stack is higher, also with minor variations.

The minor variation required for TGM and Sega rotation systems is to do a mirror-image version. This also works in SRS, as well as other systems where I rounds to the right and has no wallkick. We will use TGM colors for this diagram.

TetTetTetTetTetTetTetggg
TetTetTetTetdTetTetTetgg
TetTetTetTetrzzzzg
gggggggTetgg
gggggggTetgg
TetTetTetTetTetTetTetggg
TetTetTetTetTetTetTetzgg
TetTetTetTetaTetTetzTetg
gggggggzgg
gggggggzgg

In games that use Atari rotation, a similar maneuver can produce a triple (or Tetris if there is one more row of minos):

gggTetTetdTetTetTetTet
gzzzzmTetTetTetTet
ggTetggggggg
ggTetggggggg
ggTetggggggg
gggTetTetTetTetTetTetTet
gTetzTetTeteTetTetTetTet
ggzggggggg
ggzggggggg
ggzggggggg

For Tetris Best, this is the I-Spin Tetris. It works from both directions:

gggii1i2iTetTetTet
ggTetgg3g4gggg
ggTetggggggg
ggTetggggggg
ggTetggggggg
gggTetTetTeteTetTetTet
ggiggggggg
ggi1g2gggggg
ggi3g4gggggg
ggiggggggg

SRS variation (also works in Tetris Best and Atari):

gggTetTetTetdTetTetTet
ggii1i2imTetTetTet
ggTetg3g4ggggg
ggTetggggggg
ggTetggggggg
ggTetggggggg
gggTetTet