Tetris DS Nintendo Wifi Connection
This is primarily a technical document describing the servers that the Nintendo DS connects to to perform Nintendo Wifi. It would appear that at login, Tetris DS reports what it believes to be its rank to Nintendo. This also occurs every time you switch opponents. This process is done via a handshake between the DS and Gamespy. This is also what allows the wonderful device known as action replay to be so nasty to the highscore board.
Sidenote: Many of the IP's listed below are also used by the Wii gaming system (not just the DS).
220.127.116.11:31100 UDP (exclusively for TX to Wii -as of Jan 31, 2009)
18.104.22.168:80 TCP (outgoing) 22.214.171.124:80 TCP (outgoing) 126.96.36.199:443 TCP (outgoing)
These servers are used to display the score board: (nintendowifi.com)
Nintendo Connection Test
This is the server to which the DS connects in order to initiate its connection (conntest.nintendowifi.net)
These are the Nintendo Ban Check servers, used to see if you have been banned to prevent you further access to Nintendos game servers (nas.nintendowifi.net)
- 188.8.131.52 (SSL)
- 184.108.40.206 (SSL)
- 220.127.116.11 (SSL)
- 18.104.22.168 (SSL)
These are the gaming servers
- 22.214.171.124 (gamestats.gs.nintendowifi.net)
- 126.96.36.199 (gpcm.gs.nintendowifi.net)
- 188.8.131.52 (tetrisds.ms2.gs.nintendowifi.net)
- 184.108.40.206 (tetrisds.natneg1.gs.nintendowifi.net)
- 220.127.116.11 (tetrisds.natneg2.gs.nintenowifi.net)
Unknown in packet stream
This is used for sending messages to your Wii Message board, using WiiConnect24
- 18.104.22.168 (rcw.wc24.wii.com)
Metroid and Tetris seem to do this differently, hence this documentation. Metroid makes a connecton to port 29920, whereas Tetris seems to prefer to use HTTP (port 80). More details to come.