(→Open questions: see also ST stacking) |
Tag: Visual edit |
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+ | [[Image:Playing forever like CT.gif|right|frame|A 140-tetromino run of this strategy.]] |
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− | In games that follow the [[Tetris Guideline]], especially with regard to the hold piece feature and the Random Generator that deals tetrominoes in sets of 7, it appears that the player can play forever by mentally dividing the playfield into three heaps, each of which can be considered a separate well. All S, Z, and T tetrominoes go to one side, and L, J, and O tetrominoes go to the other. I tetrominoes go to the center. |
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+ | The following outlines a method of playing forever given the following conditions, which apply in many [[Tetris Guideline|''Tetris'' products since 2001]]: |
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+ | *the [[Random Generator]] is used to generate piece sequences |
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+ | *the game has the [[Hold]] feature |
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+ | *at least 3 [[piece preview]]s are available |
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+ | |||
+ | == Standard procedure == |
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+ | [[Image:Polyomino.net Playing forever.png|right|frame|The 10x56 cell tiling that this method creates]] |
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+ | |||
+ | The general method is achieved by dividing the screen into self contained sections as shown below. Specifically, the 4 left columns, the 4 right columns, and the 2 middle columns will be treated as distinct regions, with specific pieces assigned exclusively to each region. Because the random generator provides strings of bags containing each of the 7 pieces in a random order, it is possible to construct a strategy around the relatively small variation, with looping patterns. |
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+ | |||
+ | S, T, and Z will be placed to the left, L, J, and O will be placed to the right, and I pieces will fill the middle. |
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+ | |||
{{pfstart}} |
{{pfstart}} |
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{{pfrow| |Z| | | |I| | | | }} |
{{pfrow| |Z| | | |I| | | | }} |
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Line 7: | Line 19: | ||
{{pfend}} |
{{pfend}} |
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− | == S, T, and Z |
+ | === The S, T, and Z piece loop === |
+ | {| style="float:left" |
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− | Imagine playing Tetris in a 4-block-wide well, with a randomizer that deals bags containing one S, one T, and one Z tetromino. Each round would consist of three tetrominoes, and in each round the player would have one of the following six different bags to deal with: STZ, SZT, TSZ, TZS, ZST, and ZTS. For each shape of the well floor, I describe how each bag would be played: |
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+ | |{{pfstart}}{{pfrow|S|T|T|T| | | | | | }} |
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− | |||
+ | {{pfrow|S|S|T|Z| | | | | | }} |
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− | === Flat === |
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+ | {{pfrow|S|S|Z|Z| | | | | | }} |
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− | {{pfstart}} |
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− | {{pfrow| |
+ | {{pfrow|S|S|Z|Z| | | | | | }} |
− | {{pfrow| |
+ | {{pfrow|T|S|Z|Z| | | | | | }} |
+ | {{pfrow|T|T|Z|T| | | | | | }} |
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− | {{pfend}} |
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+ | {{pfrow|T|Z|T|T| | | | | | }} |
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− | Becomes 1210 or 0121. |
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+ | {{pfrow|Z|Z|S|T| | | | | | }} |
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− | |||
+ | {{pfrow|Z|Z|S|S| | | | | | }} |
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− | TZS and TSZ can be played either of two ways: |
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+ | {{pfrow|Z|Z|S|S| | | | | | }} |
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− | {| |
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− | |{{pfstart}} |
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− | {{pfrow| |Z| | | | | | | | }} |
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− | {{pfrow|Z|Z|S| | | | | | | }} |
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{{pfrow|Z|T|S|S| | | | | | }} |
{{pfrow|Z|T|S|S| | | | | | }} |
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{{pfrow|T|T|T|S| | | | | | }} |
{{pfrow|T|T|T|S| | | | | | }} |
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− | {{pfrow|G|G|G|G| | | | | | }} |
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− | {{pfend}} |
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− | |{{pfstart}} |
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− | {{pfrow| | |S| | | | | | | }} |
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− | {{pfrow| |Z|S|S| | | | | | }} |
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− | {{pfrow|Z|Z|T|S| | | | | | }} |
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− | {{pfrow|Z|T|T|T| | | | | | }} |
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− | {{pfrow|G|G|G|G| | | | | | }} |
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{{pfend}} |
{{pfend}} |
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|} |
|} |
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+ | This pattern loops after 4 bags of pieces. Depending on the order of the pieces for each bag, you may need to use [[Hold]] to force a piece to come last. Piece previews are technically not required to play this pattern. |
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+ | <br clear="left" /> |
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− | STZ: |
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+ | |||
− | {| |
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+ | The Z piece must drop after T, so use Hold to change the order if necessary: |
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− | |{{pfstart}} |
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+ | {{pfstart}} |
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− | {{pfrow| | | | | | | | | | }} |
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− | {{pfrow| | |S| | | | | | | }} |
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− | {{pfrow| | |S|S| | | | | | }} |
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− | {{pfrow| | | |S| | | | | | }} |
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− | {{pfrow|G|G|G|G| | | | | | }} |
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− | {{pfend}} |
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− | |{{pfstart}} |
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− | {{pfrow| | | | | | | | | | }} |
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− | {{pfrow|T| |S| | | | | | | }} |
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− | {{pfrow|T|T|S|S| | | | | | }} |
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− | {{pfrow|T| | |S| | | | | | }} |
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− | {{pfrow|G|G|G|G| | | | | | }} |
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− | {{pfend}} |
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− | |{{pfstart}} |
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− | {{pfrow| | | | | | | | | | }} |
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− | {{pfrow| | |S| | | | | | | }} |
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− | {{pfrow| |T|S|S| | | | | | }} |
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− | {{pfrow|T|T|T|S| | | | | | }} |
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− | {{pfrow|G|G|G|G| | | | | | }} |
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− | {{pfend}} |
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− | |{{pfstart}} |
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{{pfrow| |Z| | | | | | | | }} |
{{pfrow| |Z| | | | | | | | }} |
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{{pfrow|Z|Z|S| | | | | | | }} |
{{pfrow|Z|Z|S| | | | | | | }} |
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Line 65: | Line 47: | ||
{{pfrow|G|G|G|G| | | | | | }} |
{{pfrow|G|G|G|G| | | | | | }} |
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{{pfend}} |
{{pfend}} |
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− | |- |
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− | | Drop S || Soft-drop T || [[SRS]] and [[TGM rotation|TGM]]<br>allow this || Drop Z |
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− | |} |
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+ | The T piece must not drop first, so use Hold to change the order if necessary: |
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− | ZTS: Mirror image of STZ |
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+ | {| |
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− | |||
+ | |{{pfstart}}{{pfrow| | | | | | | | | | }} |
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− | SZT, ZST: hold the first tetromino and play as above |
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− | |||
− | === 1210 === |
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− | {{pfstart}} |
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− | {{pfrow| | | | | | | | | | }} |
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− | {{pfrow| |G| | | | | | | | }} |
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− | {{pfrow|G|G|G| | | | | | | }} |
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− | {{pfend}} |
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− | Becomes 0112. |
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− | |||
− | SZT, ZST, STZ: |
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− | {{pfstart}} |
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{{pfrow| | | |T| | | | | | }} |
{{pfrow| | | |T| | | | | | }} |
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{{pfrow| |Z|T|T| | | | | | }} |
{{pfrow| |Z|T|T| | | | | | }} |
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Line 89: | Line 57: | ||
{{pfrow|G|G|G|S| | | | | | }} |
{{pfrow|G|G|G|S| | | | | | }} |
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{{pfend}} |
{{pfend}} |
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+ | Option 1 |
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− | ZTS, TSZ, TZS: hold the T and play as above |
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+ | |{{pfstart}}{{pfrow|T| | | | | | | | | }} |
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− | |||
+ | {{pfrow|T|T| | | | | | | | }} |
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− | === 0112 === |
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+ | {{pfrow|T|Z| | | | | | | | }} |
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− | {{pfstart}} |
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− | {{pfrow| |
+ | {{pfrow|Z|Z|S| | | | | | | }} |
− | {{pfrow| |
+ | {{pfrow|Z|G|S|S| | | | | | }} |
− | {{pfrow |
+ | {{pfrow|G|G|G|S| | | | | | }} |
{{pfend}} |
{{pfend}} |
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+ | Option 2 |
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− | Becomes 2101. |
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+ | |} |
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+ | The T piece must land diagonally adjacent to the other T, so use Hold to change the order if necessary: |
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− | TSZ, TZS, ZTS: |
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+ | {| |
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− | {{pfstart}} |
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− | {{pfrow|S| | | | | | | | | }} |
+ | |{{pfstart}}{{pfrow|S| | | | | | | | | }} |
{{pfrow|S|S| |Z| | | | | | }} |
{{pfrow|S|S| |Z| | | | | | }} |
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{{pfrow|T|S|Z|Z| | | | | | }} |
{{pfrow|T|S|Z|Z| | | | | | }} |
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{{pfrow|T|T|Z|G| | | | | | }} |
{{pfrow|T|T|Z|G| | | | | | }} |
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{{pfrow|T|G|G|G| | | | | | }} |
{{pfrow|T|G|G|G| | | | | | }} |
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+ | {{pfrow|G|G|G|G| | | | | | }} |
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{{pfend}} |
{{pfend}} |
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+ | Option 1 (needs<br /> |
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− | ZST, STZ, SZT: hold the S and play as above |
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+ | T before S) |
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+ | |{{pfstart}}{{pfrow|S| | | | | | | | | }} |
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+ | {{pfrow|S|S| |Z| | | | | | }} |
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+ | {{pfrow|G|S|Z|Z| | | | | | }} |
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+ | {{pfrow|G|G|Z|T| | | | | | }} |
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+ | {{pfrow|G|G|T|T| | | | | | }} |
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+ | {{pfrow|G|G|G|T| | | | | | }} |
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+ | {{pfend}} |
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+ | Option 2 (needs<br /> |
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+ | T before Z) |
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+ | |} |
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+ | The T piece must drop last, so use Hold to change the order if necessary: |
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− | === 2101 === |
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{{pfstart}} |
{{pfstart}} |
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− | {{pfrow| | | | | | | | | | }} |
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− | {{pfrow|G| | | | | | | | | }} |
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− | {{pfrow|G|G| |G| | | | | | }} |
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− | {{pfend}} |
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− | Becomes 1021 or flat. |
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− | |||
− | ZST, ZTS, SZT: |
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− | {| |
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− | |{{pfstart}} |
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− | {{pfrow| | |T| | | | | | | }} |
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− | {{pfrow|S| |T|T| | | | | | }} |
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− | {{pfrow|S|S|T|Z| | | | | | }} |
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− | {{pfrow|G|S|Z|Z| | | | | | }} |
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− | {{pfrow|G|G|Z|G| | | | | | }} |
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− | {{pfend}} |
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− | |{{pfstart}} |
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{{pfrow| | | | | | | | | | }} |
{{pfrow| | | | | | | | | | }} |
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{{pfrow|S|T|T|T| | | | | | }} |
{{pfrow|S|T|T|T| | | | | | }} |
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Line 133: | Line 98: | ||
{{pfrow|G|G|Z|G| | | | | | }} |
{{pfrow|G|G|Z|G| | | | | | }} |
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{{pfend}} |
{{pfend}} |
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− | |- |
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− | |To 1021 || To flat |
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− | |} |
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− | TSZ, TZS, STZ: hold the T and play as above |
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− | === |
+ | === The L, J, and O piece loop === |
+ | This pattern loops after a single bag of pieces. Depending on the order of the pieces, you will need to use a different construction. At least 5 previews are required to choose the appropriate construction. Alternatively, it is possible to use 3 previews and clever use of Hold (that does not conflict with the STZ loop's Hold needs) to choose an approriate construction using some advanced techniques. |
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− | {{pfstart}} |
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− | {{pfrow| | | | | | | | | | }} |
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− | {{pfrow| | |G| | | | | | | }} |
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− | {{pfrow|G| |G|G| | | | | | }} |
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− | {{pfend}} |
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− | Becomes 1210. |
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− | + | O first (OJL, OLJ): |
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{{pfstart}} |
{{pfstart}} |
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− | {{pfrow| |
+ | {{pfrow| | | | | | |J|J|L|L}} |
− | {{pfrow |
+ | {{pfrow| | | | | | |J|O|O|L}} |
− | {{pfrow |
+ | {{pfrow| | | | | | |J|O|O|L}} |
− | {{pfrow|T|T|G|S| | | | | | }} |
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− | {{pfrow|G|T|G|G| | | | | | }} |
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{{pfend}} |
{{pfend}} |
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+ | O last (JLO, LJO): |
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− | ZST, STZ, SZT: hold the Z and play as above |
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− | |||
− | === 0121 === |
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− | Becomes 2110 through a mirror of the plays used for 1210. |
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− | |||
− | === 2110 === |
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− | Becomes 1012 through a mirror of the plays used for 0112. |
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− | |||
− | === 1012 === |
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− | Becomes 1201 through a mirror of the plays used for 2101. |
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− | |||
− | === 1201 === |
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− | Becomes 0121 through a mirror of the plays used for 1021. |
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− | |||
− | == L, J, and O tetrominoes == |
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− | Well starts and ends flat. |
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− | |||
− | LJO, JLO: |
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{{pfstart}} |
{{pfstart}} |
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{{pfrow| | | | | | |L|O|O|J}} |
{{pfrow| | | | | | |L|O|O|J}} |
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Line 177: | Line 114: | ||
{{pfrow| | | | | | |L|L|J|J}} |
{{pfrow| | | | | | |L|L|J|J}} |
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{{pfend}} |
{{pfend}} |
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+ | JOL: (mirror for LOJ) |
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− | OLJ, OJL: |
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− | {{pfstart}} |
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− | {{pfrow| | | | | | |J|J|L|L}} |
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− | {{pfrow| | | | | | |J|O|O|L}} |
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− | {{pfrow| | | | | | |J|O|O|L}} |
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− | {{pfend}} |
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− | JOL: |
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{| |
{| |
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− | |{{pfstart}} |
+ | |{{pfstart}}{{pfrow| | | | | | |J|J| | }} |
− | {{pfrow| | | | | | |J|J| | }} |
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{{pfrow| | | | | | |J| | | }} |
{{pfrow| | | | | | |J| | | }} |
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{{pfrow| | | | | | |J| | | }} |
{{pfrow| | | | | | |J| | | }} |
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{{pfend}} |
{{pfend}} |
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+ | Drop J |
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− | |{{pfstart}} |
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− | {{pfrow| | | | | | |J|J| | }} |
+ | |{{pfstart}}{{pfrow| | | | | | |J|J| | }} |
{{pfrow| | | | | | |J| |O|O}} |
{{pfrow| | | | | | |J| |O|O}} |
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{{pfrow| | | | | | |J| |O|O}} |
{{pfrow| | | | | | |J| |O|O}} |
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{{pfend}} |
{{pfend}} |
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+ | Soft-drop O |
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− | |{{pfstart}} |
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− | {{pfrow| | | | | | |J|J| | }} |
+ | |{{pfstart}}{{pfrow| | | | | | |J|J| | }} |
{{pfrow| | | | | | |J|O|O| }} |
{{pfrow| | | | | | |J|O|O| }} |
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{{pfrow| | | | | | |J|O|O| }} |
{{pfrow| | | | | | |J|O|O| }} |
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{{pfend}} |
{{pfend}} |
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+ | Slide O |
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− | |{{pfstart}} |
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− | {{pfrow| | | | | | |J|J|L|L}} |
+ | |{{pfstart}}{{pfrow| | | | | | |J|J|L|L}} |
{{pfrow| | | | | | |J|O|O|L}} |
{{pfrow| | | | | | |J|O|O|L}} |
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{{pfrow| | | | | | |J|O|O|L}} |
{{pfrow| | | | | | |J|O|O|L}} |
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{{pfend}} |
{{pfend}} |
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+ | Drop L |
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− | |- |
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− | | Drop J || Soft-drop O || Slide O || Drop L |
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|} |
|} |
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+ | ==== Advanced techniques for when only 3 previews are available ==== |
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− | LOJ: mirror image of JOL |
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+ | Worst case bag distributions such as H?XX?X? and H?XXX?? deserve a special mention. The first piece 'H' denotes a piece which must be placed in Hold in order to follow the STZ loop procedure. Pieces from the LJO loop are denoted by '?', and the remaining pieces are denoted by 'X'. Using 3 previews and Hold, it is only possible to see the first 4 pieces of the bag before the second piece enters the screen. This means you only see H?XX, and only know the first piece of the LJO loop. Because H must be put in Hold, you are forced to make a decision without knowing the order of the rest of the LJO loop. If the O comes first, you can follow the procedure above without problems. The rest of the time you will run into complications like this: |
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+ | Impossible O placement (eg. HLXXJXO, HLXXXJO): |
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− | When playing for speed, it's possible to avoid the soft drop by placing two J tetrominoes in the center as described below. |
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+ | {{pfstart}} |
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+ | {{pfrow| | | | | | |J|J|L|L}} |
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+ | {{pfrow| | | | | | |J| | |L}} |
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+ | {{pfrow| | | | | | |J| | |L}} |
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+ | {{pfend}} |
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+ | Impossible J placement (eg. HLXXOXJ, HLXXXOJ): |
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+ | {{pfstart}} |
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+ | {{pfrow| | | | | | |L|O|O| }} |
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+ | {{pfrow| | | | | | |L|O|O| }} |
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+ | {{pfrow| | | | | | |L|L| | }} |
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+ | {{pfend}} |
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+ | When L or J come first it is impossible to determine which LJO pattern to use without knowing the order of the final 2 pieces. The solution to this problem is to wait until the first L or J piece enters the screen before making a decision. With the held piece, active piece, and 3 previews, you now see 5 pieces into the bag. This allows you to tell the LJO piece order for the case of H?XX?X?. However, in the case of H?XXX?? the order remains unknown. With this final worst case, the STZ loop is guaranteed to be finished before the second and third pieces of the LJO loop are dealt. This means Hold is available! You can start building whichever pattern you prefer, and use Hold to change the order of the final 2 pieces as necessary. |
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− | == I tetromino == |
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− | The player puts I tetrominoes in the center columns and reaps tetrises. |
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+ | ==== Tricky starts when only 3 previews are available ==== |
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− | After each 2 rounds of STZ and LJO, the STZ heap has grown by 6 rows, and the LJO heap has grown by 6 rows. However, the center has grown only by 4 rows. |
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+ | There is a worst case start that only complicates the very first bag when playing forever. With a sequence such as ?HXX?X? you can see a maximum of 4 pieces into the bag as you place the first piece. It is impossible to Hold the first piece (part of LJO) because the second piece (part of SZT) must be held. Additionally, because the second last piece is also part of the STZ loop, Hold cannot be used to change the order of the the final 2 LJO pieces as discussed above. So a decision must be made with only the first 4 pieces of the bag known. In this case, the solution is to note that the STZ pattern in the previous section requires the Z to be placed last. However, the mirror STZ pattern is equally feasible, and would require the S to be placed last. Because you have these 2 options, it is impossible that the first piece dealt for the STZ loop is required to be placed last. The worst case is now ?SZX?X?, which can be expressed as ?XHX?X?. By holding the first piece, placing the second, and holding the third, you can now see the first 6 pieces of the bag. This then allows you to choose an appropriate LJO pattern. |
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− | If the STZ heap becomes too high, and its floor is shaped as 1210, 0121, 2101, or 1012, the player can borrow a T tetromino from the STZ heap, placed on its side, to create a single line in the center. This results in no change to the floor shape, and it works especially in cases where the player would otherwise have to "hold the T and play as above". |
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+ | It should be noted that this affects only the very first bag of playing forever, which is not to be confused with the first bag of every 20-bag loop of playing forever. On subsequent loops, the first piece of the first bag is already in Hold. You can see the first 5 pieces of ?HXX?X? after you put H on Hold, which makes the first piece active, and sums to 5 with the 3 previews. It is only a problem for the first bag of the game because the player is restricted to a maximum of one use of Hold before placing a piece. |
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− | If the LJO heap becomes too high, the player can borrow two J tetrominoes to create single lines in the center in the same manner as the Ts. Then the next L and O tetrominoes form a combo square: |
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+ | |||
+ | === The I piece loop === |
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+ | This pattern loops every 2 bags. No use of Hold or piece previews is required. The player must simply alternate putting the I tetromino in columns 5 and 6 to reap tetrises. |
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{| |
{| |
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− | |{{pfstart}} |
+ | |{{pfstart}}{{pfrow| | | | |I| | | | | }} |
− | {{pfrow| | | | | | | |
+ | {{pfrow| | | | |I| | | | | }} |
− | {{pfrow| | | | | | | | |
+ | {{pfrow| | | | |I| | | | | }} |
− | {{pfrow| | | | | | | | |
+ | {{pfrow| | | | |I| | | | | }} |
− | {{pfrow| | | | | | |L| | | }} |
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− | {{pfrow| | | | | | |L| |O|O}} |
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− | {{pfrow| | | | | | |L|L|O|O}} |
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{{pfend}} |
{{pfend}} |
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− | |{{pfstart}} |
+ | |{{pfstart}}{{pfrow| | | | |G|I| | | | }} |
+ | {{pfrow| | | | |G|I| | | | }} |
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+ | {{pfrow| | | | |G|I| | | | }} |
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+ | {{pfrow| | | | |G|I| | | | }} |
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+ | {{pfend}} |
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+ | |} |
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+ | Notice that the alternate JOL method will work only if the first I tetromino of the loop is placed away from the JLO heap. |
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+ | |||
+ | == Balancing the Stacks == |
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+ | Since the loops have a cycle of 4, 1, and 2 bags respectively, after playing 4 bags they will all be flat. However, the I loop will have only placed 8 rows compared to the 12 rows placed by both the STZ and LJO loops. |
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+ | {| |
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+ | |- valign="top" |
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+ | |{{pfstart}}{{pfrow| | | | | | | | | | }} |
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{{pfrow| | | | | | | | | | }} |
{{pfrow| | | | | | | | | | }} |
||
{{pfrow| | | | | | | | | | }} |
{{pfrow| | | | | | | | | | }} |
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− | {{pfrow| |
+ | {{pfrow|S|T|T|T| | |L|O|O|J}} |
− | {{pfrow| |
+ | {{pfrow|S|S|T|Z| | |L|O|O|J}} |
− | {{pfrow| |
+ | {{pfrow|S|S|Z|Z| | |L|L|J|J}} |
− | {{pfrow| |
+ | {{pfrow|S|S|Z|Z| | |J|J|L|L}} |
+ | {{pfrow|T|S|Z|Z|I|I|J|O|O|L}} |
||
+ | {{pfrow|T|T|Z|T|I|I|J|O|O|L}} |
||
+ | {{pfrow|T|Z|T|T|I|I|L|O|O|J}} |
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+ | {{pfrow|Z|Z|S|T|I|I|L|O|O|J}} |
||
+ | {{pfrow|Z|Z|S|S|I|I|L|L|J|J}} |
||
+ | {{pfrow|Z|Z|S|S|I|I|L|O|O|J}} |
||
+ | {{pfrow|Z|T|S|S|I|I|L|O|O|J}} |
||
+ | {{pfrow|T|T|T|S|I|I|L|L|J|J}} |
||
+ | {{pfend}} |
||
+ | The rows stacked<br />after 4 bags. |
||
+ | |{{pfstart}}{{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow|S|T|T|T| | |L|O|O|J}} |
||
+ | {{pfrow|S|S|T|Z| | |L|O|O|J}} |
||
+ | {{pfrow|S|S|Z|Z| | |L|L|J|J}} |
||
+ | {{pfrow|S|S|Z|Z| | |J|J|L|L}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfend}} |
||
+ | Though of course,<br />lines have cleared. |
||
+ | |{{pfstart}}{{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow|S|T|T|T| | |L|O|O|J}} |
||
+ | {{pfrow|S|S|T|Z| | |L|O|O|J}} |
||
+ | {{pfrow|S|S|Z|Z| | |L|L|J|J}} |
||
+ | {{pfrow|S|S|Z|Z| | |J|J|L|L}} |
||
+ | {{pfend}} |
||
+ | Leaving us with a<br />surplus. |
||
+ | |} |
||
+ | |||
+ | In order to offset this balance, it is necessary to change strategy. Continue to do the standard STZ loop, while using the following LO and IJ loops. |
||
+ | |||
+ | === The L, O piece loop === |
||
+ | This pattern loops after 2 bags of pieces. Order is not important, and therefore neither Hold nor piece previews are strictly required for it. |
||
+ | |||
+ | {| |
||
+ | |{{pfstart}}{{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | |L| }} |
||
+ | {{pfrow| | | | | | |O|O|L| }} |
||
+ | {{pfrow| | | | | | |O|O|L|L}} |
||
+ | {{pfend}} |
||
+ | |{{pfstart}}{{pfrow| | | | | | |O|O|L|L}} |
||
+ | {{pfrow| | | | | | |O|O|G|L}} |
||
+ | {{pfrow| | | | | | |G|G|G|L}} |
||
+ | {{pfrow| | | | | | |G|G|G|G}} |
||
+ | {{pfend}} |
||
+ | |} |
||
+ | |||
+ | === The I, J piece loop === |
||
+ | This pattern loops after 2 bags of pieces. Order is not important, and therefore neither Hold nor piece previews are strictly required for it. |
||
+ | |||
+ | JIIJ: |
||
+ | {| |
||
+ | |- valign="top" |
||
+ | |{{pfstart}}{{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow|G|G|G|G| | |G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |I|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |I|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |I|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |I|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |J|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |J|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|J|J|G|G|G|G}} |
||
+ | {{pfend}} |
||
+ | |{{pfstart}}{{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow|G|G|G|G|J|J|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|J|G|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|J|G|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|I|G|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|I|G|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|I|G|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|I|G|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|G|G|G|G|G|G}} |
||
+ | {{pfend}} |
||
+ | |} |
||
+ | |||
+ | Because of line clears, the order is not very important. Even if you place pieces in the opposite order than what is shown, the net change in screen geometry will be the same: |
||
+ | {| |
||
+ | |- valign="top" |
||
+ | |{{pfstart}}{{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow|G|G|G|G| | |G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |J|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |J|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|J|J|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |I|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |I|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |I|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |I|G|G|G|G}} |
||
+ | {{pfend}} |
||
+ | |{{pfstart}}{{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow|G|G|G|G| | |G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |J|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |J|G|G|G|G}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|G|G|G|G| |I|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |I|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |I|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |I|G|G|G|G}} |
||
+ | {{pfend}} |
||
+ | |{{pfstart}}{{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow|G|G|G|G|J|J|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|J|J|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|J|J|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |I|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |I|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |I|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |I|G|G|G|G}} |
||
+ | {{pfend}} |
||
+ | |{{pfstart}}{{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|G|G|G|G| |I|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |I|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |I|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |I|G|G|G|G}} |
||
+ | {{pfend}} |
||
+ | |} |
||
+ | |||
+ | === Putting it all together === |
||
+ | If you play the standard method for 12 bags, the balancing method for 4 bags, and finally the reverse balancing method (with LO on the left and STZ on the right) for 4 bags, then you will clear the entire screen allowing you to start over again and play indefinitely. |
||
+ | |||
+ | {| |
||
+ | |- valign="top" |
||
+ | |{{pfstart}}{{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow|G|G|G|G| | |G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| | |G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| | |G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| | |G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| | |G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| | |G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| | |G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| | |G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| | |G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| | |G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| | |G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| | |G|G|G|G}} |
||
+ | {{pfend}} |
||
+ | The net result of<br />12 bags stacked<br />the standard way. |
||
+ | |{{pfstart}}{{pfrow|S|T|T|T| | | | | | }} |
||
+ | {{pfrow|S|S|T|Z| | | | | | }} |
||
+ | {{pfrow|S|S|Z|Z| | | | | | }} |
||
+ | {{pfrow|S|S|Z|Z| | | | | | }} |
||
+ | {{pfrow|T|S|Z|Z| | |O|O|L|L}} |
||
+ | {{pfrow|T|T|Z|T| | |O|O|L|L}} |
||
+ | {{pfrow|T|Z|T|T| | |O|O|L|L}} |
||
+ | {{pfrow|Z|Z|S|T| | |O|O|L|L}} |
||
+ | {{pfrow|Z|Z|S|S|J|J|O|O|L|L}} |
||
+ | {{pfrow|Z|Z|S|S|J|I|O|O|L|L}} |
||
+ | {{pfrow|Z|T|S|S|J|I|O|O|L|L}} |
||
+ | {{pfrow|T|T|T|S|I|I|O|O|L|L}} |
||
+ | {{pfrow|G|G|G|G|I|I|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|I|J|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|I|J|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|J|J|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|J|J|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|J|I|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|J|I|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|I|I|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|I|I|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|I|J|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|I|J|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|J|J|G|G|G|G}} |
||
+ | {{pfend}} |
||
+ | The rows stacked<br />after 4 bags of<br />balanced stacking. |
||
+ | |{{pfstart}}{{pfrow|S|T|T|T| | | | | | }} |
||
+ | {{pfrow|S|S|T|Z| | | | | | }} |
||
+ | {{pfrow|S|S|Z|Z| | | | | | }} |
||
+ | {{pfrow|S|S|Z|Z| | | | | | }} |
||
+ | {{pfrow|T|S|Z|Z| | |O|O|L|L}} |
||
+ | {{pfrow|T|T|Z|T| | |O|O|L|L}} |
||
+ | {{pfrow|T|Z|T|T| | |O|O|L|L}} |
||
+ | {{pfrow|Z|Z|S|T| | |O|O|L|L}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfend}} |
||
+ | Of course,<br />line clears<br />have actually... |
||
+ | |{{pfstart}}{{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow|S|T|T|T| | | | | | }} |
||
+ | {{pfrow|S|S|T|Z| | | | | | }} |
||
+ | {{pfrow|S|S|Z|Z| | | | | | }} |
||
+ | {{pfrow|S|S|Z|Z| | | | | | }} |
||
+ | {{pfrow|T|S|Z|Z| | |O|O|L|L}} |
||
+ | {{pfrow|T|T|Z|T| | |O|O|L|L}} |
||
+ | {{pfrow|T|Z|T|T| | |O|O|L|L}} |
||
+ | {{pfrow|Z|Z|S|T| | |O|O|L|L}} |
||
+ | {{pfend}} |
||
+ | ...kept things<br />realistically short. |
||
+ | |} |
||
+ | |||
+ | {| |
||
+ | |- valign="top" |
||
+ | |{{pfstart}}{{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow|G|G|G|G| | | | | | }} |
||
+ | {{pfrow|G|G|G|G| | | | | | }} |
||
+ | {{pfrow|G|G|G|G| | | | | | }} |
||
+ | {{pfrow|G|G|G|G| | | | | | }} |
||
+ | {{pfrow|G|G|G|G| | |G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| | |G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| | |G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| | |G|G|G|G}} |
||
+ | {{pfend}} |
||
+ | Where we left off. |
||
+ | |{{pfstart}}{{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow|O|O|L|L|J|J|T|T|T|Z}} |
||
+ | {{pfrow|O|O|L|L|J|I|S|T|Z|Z}} |
||
+ | {{pfrow|O|O|L|L|J|I|S|S|Z|Z}} |
||
+ | {{pfrow|O|O|L|L|I|I|S|S|Z|Z}} |
||
+ | {{pfrow|O|O|L|L|I|I|S|S|Z|T}} |
||
+ | {{pfrow|O|O|L|L|I|J|T|S|T|T}} |
||
+ | {{pfrow|O|O|L|L|I|J|T|T|S|T}} |
||
+ | {{pfrow|O|O|L|L|J|J|T|Z|S|S}} |
||
+ | {{pfrow|G|G|G|G|J|J|Z|Z|S|S}} |
||
+ | {{pfrow|G|G|G|G|J|I|Z|Z|S|S}} |
||
+ | {{pfrow|G|G|G|G|J|I|Z|Z|T|S}} |
||
+ | {{pfrow|G|G|G|G|I|I|Z|T|T|T}} |
||
+ | {{pfrow|G|G|G|G|I|I|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|I|J|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|I|J|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|J|J|G|G|G|G}} |
||
+ | {{pfend}} |
||
+ | 4 bags balancing<br />the other side. |
||
+ | |{{pfstart}}{{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfend}} |
||
+ | |{{pfstart}}{{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfend}} |
||
+ | Back to<br />square one. |
||
+ | |} |
||
+ | ===The Final Bag=== |
||
+ | The final bag requires some special consideration. Because the sides are getting low, the J piece will not necessarily clear. So I must come before J in order to follow the pattern. You can't rely on using Hold for this as a worst case scenario (eg. TJIxxxx) would also require you to Hold the T. To deal with this problem, you can follow the procedure below. |
||
+ | {| |
||
+ | |- valign="top" |
||
+ | |{{pfstart}}{{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | |I| | | | }} |
||
+ | {{pfrow| | | | | |I| | | | }} |
||
+ | {{pfrow| | | | | |I| | | | }} |
||
+ | {{pfrow| | | | | |I| | | | }} |
||
+ | {{pfrow| | | | |J|J| | | | }} |
||
+ | {{pfrow| | |G| |J|G| | | | }} |
||
+ | {{pfrow|G|G|G| |J|G| | | |g}} |
||
+ | {{pfrow|G|G|G|G| |G|G| |G|G}} |
||
+ | {{pfrow|G|G|G|G| |G|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |G|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |G|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|G|G|G|G|G|G}} |
||
+ | {{pfend}} |
||
+ | Stack the I on<br />top of the J. |
||
+ | |{{pfstart}}{{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | |I| | | | }} |
||
+ | {{pfrow| | | | | |I| | | | }} |
||
+ | {{pfrow| | | | | |I| | | | }} |
||
+ | {{pfrow| | | | | |I| | | | }} |
||
+ | {{pfrow|O|O|L|L|J|J|T|T|T|Z}} |
||
+ | {{pfrow|O|O|G|L|J|G|S|T|Z|Z}} |
||
+ | {{pfrow|G|G|G|L|J|G|S|S|Z|g}} |
||
+ | {{pfrow|G|G|G|G| |G|G|S|G|G}} |
||
+ | {{pfrow|G|G|G|G| |G|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |G|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |G|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|G|G|G|G|G|G}} |
||
+ | {{pfend}} |
||
+ | Play the<br />remainder. |
||
+ | |{{pfstart}}{{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | |I| | | | }} |
||
+ | {{pfrow| | | | | |I| | | | }} |
||
+ | {{pfrow| | | | | |I| | | | }} |
||
+ | {{pfrow| | | | | |I| | | | }} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|G|G|G|G| |G|G|S|G|G}} |
||
+ | {{pfrow|G|G|G|G| |G|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |G|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |G|G|G|G|G}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfend}} |
||
+ | |{{pfstart}}{{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | |I| | | | }} |
||
+ | {{pfrow| | | | | |I| | | | }} |
||
+ | {{pfrow| | | | | |I| | | | }} |
||
+ | {{pfrow| | | | | |I| | | | }} |
||
+ | {{pfrow|G|G|G|G| |G|G|S|G|G}} |
||
+ | {{pfrow|G|G|G|G| |G|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |G|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |G|G|G|G|G}} |
||
+ | {{pfend}} |
||
+ | The end of the<br />20-bag loop. |
||
+ | |} |
||
+ | |||
+ | But after the first bag of the next loop, we're exactly where we expect to be: |
||
+ | {| |
||
+ | |- valign="top" |
||
+ | |{{pfstart}}{{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | |G| | | | }} |
||
+ | {{pfrow| | | | | |G| | | | }} |
||
+ | {{pfrow| | | | | |G| | | | }} |
||
+ | {{pfrow| | | | | |G| | | | }} |
||
+ | {{pfrow|G|G|G|G| |G|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |G|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |G|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G| |G|G|G|G|G}} |
||
+ | {{pfend}} |
||
+ | |{{pfstart}}{{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| |Z| | | |G| | | | }} |
||
+ | {{pfrow|Z|Z|S| | |G|J|J|L|L}} |
||
+ | {{pfrow|Z|T|S|S| |G|J|O|O|L}} |
||
+ | {{pfrow|T|T|T|S| |G|J|O|O|L}} |
||
+ | {{pfrow|G|G|G|G|I|G|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|I|G|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|I|G|G|G|G|G}} |
||
+ | {{pfrow|G|G|G|G|I|G|G|G|G|G}} |
||
+ | {{pfend}} |
||
+ | |{{pfstart}}{{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| |Z| | | |G| | | | }} |
||
+ | {{pfrow|Z|Z|S| | |G|J|J|L|L}} |
||
+ | {{pfrow|Z|T|S|S| |G|J|O|O|L}} |
||
+ | {{pfrow|T|T|T|S| |G|J|O|O|L}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfrow|-|-|-|-|-|-|-|-|-|-}} |
||
+ | {{pfend}} |
||
+ | |{{pfstart}}{{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| | | | | | | | | | }} |
||
+ | {{pfrow| |Z| | | |G| | | | }} |
||
+ | {{pfrow|Z|Z|S| | |G|J|J|L|L}} |
||
+ | {{pfrow|Z|T|S|S| |G|J|O|O|L}} |
||
+ | {{pfrow|T|T|T|S| |G|J|O|O|L}} |
||
{{pfend}} |
{{pfend}} |
||
|} |
|} |
||
Line 242: | Line 705: | ||
== Open questions == |
== Open questions == |
||
Adapting this method to the following situations is left as an exercise for the reader: |
Adapting this method to the following situations is left as an exercise for the reader: |
||
+ | *All tetris line clears |
||
*High [[Drop#Gravity|gravity]] |
*High [[Drop#Gravity|gravity]] |
||
+ | *A shorter loop than 140 pieces |
||
*No [[hold piece]] |
*No [[hold piece]] |
||
+ | *Other bag randomizers |
||
− | *[[Garbage]] |
||
+ | *Less than 3 next pieces |
||
− | *14-piece bag randomizer |
||
+ | *No perfect clear |
||
− | *[[TGM randomizer]] |
||
+ | |||
+ | It should be noted that all solutions will necessarily be a bag-multiple of pieces in length. Also, all loops must produce a net change of 0 after a complete cycle. This means that all solutions must clear as many lines as they stack, which requires pieces in a multiple of 5. Combining these 2 conditions, it can be seen that all solutions will be a multiple of 5 bags. |
||
+ | |||
+ | The STZ pattern loops every 4 bags, so all solutions that use it will necessarily be a multiple of 4-bags. Therefore with current techniques, in addition to the standard conditions above, the minimum loop size is 20 bags. As this is the size of the current solution, more efficient solutions will require a much revised approach. |
||
+ | |||
+ | Work is underway to determine whether a bravo solution in 5 bags is possible, or whether it must be a multiple of 10 bags. See [[Parity]]. |
||
== See also == |
== See also == |
||
*[[ST stacking]], a method of making back-to-back T-spin doubles |
*[[ST stacking]], a method of making back-to-back T-spin doubles |
||
+ | |||
+ | ==External links== |
||
+ | *[http://citeseer.ist.psu.edu/34848.html How to Lose at Tetris] |
||
+ | *[http://arxiv.org/abs/cs.CC/0210020 Tetris is Hard, Even to Approximate] |
||
+ | *[http://en.wikipedia.org/wiki/Tetromino#Tiling_the_rectangle_and_filling_the_box_with_2D_pieces Tiling a rectangular space with tetrominoes] |
||
+ | |||
+ | [[Category:Miscellaneous Methods]] |
Latest revision as of 18:45, 27 July 2018
The following outlines a method of playing forever given the following conditions, which apply in many Tetris products since 2001:
- the Random Generator is used to generate piece sequences
- the game has the Hold feature
- at least 3 piece previews are available
Standard procedure
The general method is achieved by dividing the screen into self contained sections as shown below. Specifically, the 4 left columns, the 4 right columns, and the 2 middle columns will be treated as distinct regions, with specific pieces assigned exclusively to each region. Because the random generator provides strings of bags containing each of the 7 pieces in a random order, it is possible to construct a strategy around the relatively small variation, with looping patterns.
S, T, and Z will be placed to the left, L, J, and O will be placed to the right, and I pieces will fill the middle.
The S, T, and Z piece loop
|
This pattern loops after 4 bags of pieces. Depending on the order of the pieces for each bag, you may need to use Hold to force a piece to come last. Piece previews are technically not required to play this pattern.
The Z piece must drop after T, so use Hold to change the order if necessary:
The T piece must not drop first, so use Hold to change the order if necessary:
Option 1 |
Option 2 |
The T piece must land diagonally adjacent to the other T, so use Hold to change the order if necessary:
Option 1 (needs |
Option 2 (needs |
The T piece must drop last, so use Hold to change the order if necessary:
The L, J, and O piece loop
This pattern loops after a single bag of pieces. Depending on the order of the pieces, you will need to use a different construction. At least 5 previews are required to choose the appropriate construction. Alternatively, it is possible to use 3 previews and clever use of Hold (that does not conflict with the STZ loop's Hold needs) to choose an approriate construction using some advanced techniques.
O first (OJL, OLJ):
O last (JLO, LJO):
JOL: (mirror for LOJ)
Drop J |
Soft-drop O |
Slide O |
Drop L |
Advanced techniques for when only 3 previews are available
Worst case bag distributions such as H?XX?X? and H?XXX?? deserve a special mention. The first piece 'H' denotes a piece which must be placed in Hold in order to follow the STZ loop procedure. Pieces from the LJO loop are denoted by '?', and the remaining pieces are denoted by 'X'. Using 3 previews and Hold, it is only possible to see the first 4 pieces of the bag before the second piece enters the screen. This means you only see H?XX, and only know the first piece of the LJO loop. Because H must be put in Hold, you are forced to make a decision without knowing the order of the rest of the LJO loop. If the O comes first, you can follow the procedure above without problems. The rest of the time you will run into complications like this:
Impossible O placement (eg. HLXXJXO, HLXXXJO):
Impossible J placement (eg. HLXXOXJ, HLXXXOJ):
When L or J come first it is impossible to determine which LJO pattern to use without knowing the order of the final 2 pieces. The solution to this problem is to wait until the first L or J piece enters the screen before making a decision. With the held piece, active piece, and 3 previews, you now see 5 pieces into the bag. This allows you to tell the LJO piece order for the case of H?XX?X?. However, in the case of H?XXX?? the order remains unknown. With this final worst case, the STZ loop is guaranteed to be finished before the second and third pieces of the LJO loop are dealt. This means Hold is available! You can start building whichever pattern you prefer, and use Hold to change the order of the final 2 pieces as necessary.
Tricky starts when only 3 previews are available
There is a worst case start that only complicates the very first bag when playing forever. With a sequence such as ?HXX?X? you can see a maximum of 4 pieces into the bag as you place the first piece. It is impossible to Hold the first piece (part of LJO) because the second piece (part of SZT) must be held. Additionally, because the second last piece is also part of the STZ loop, Hold cannot be used to change the order of the the final 2 LJO pieces as discussed above. So a decision must be made with only the first 4 pieces of the bag known. In this case, the solution is to note that the STZ pattern in the previous section requires the Z to be placed last. However, the mirror STZ pattern is equally feasible, and would require the S to be placed last. Because you have these 2 options, it is impossible that the first piece dealt for the STZ loop is required to be placed last. The worst case is now ?SZX?X?, which can be expressed as ?XHX?X?. By holding the first piece, placing the second, and holding the third, you can now see the first 6 pieces of the bag. This then allows you to choose an appropriate LJO pattern.
It should be noted that this affects only the very first bag of playing forever, which is not to be confused with the first bag of every 20-bag loop of playing forever. On subsequent loops, the first piece of the first bag is already in Hold. You can see the first 5 pieces of ?HXX?X? after you put H on Hold, which makes the first piece active, and sums to 5 with the 3 previews. It is only a problem for the first bag of the game because the player is restricted to a maximum of one use of Hold before placing a piece.
The I piece loop
This pattern loops every 2 bags. No use of Hold or piece previews is required. The player must simply alternate putting the I tetromino in columns 5 and 6 to reap tetrises.
|
|
Notice that the alternate JOL method will work only if the first I tetromino of the loop is placed away from the JLO heap.
Balancing the Stacks
Since the loops have a cycle of 4, 1, and 2 bags respectively, after playing 4 bags they will all be flat. However, the I loop will have only placed 8 rows compared to the 12 rows placed by both the STZ and LJO loops.
The rows stacked |
Though of course, |
Leaving us with a |
In order to offset this balance, it is necessary to change strategy. Continue to do the standard STZ loop, while using the following LO and IJ loops.
The L, O piece loop
This pattern loops after 2 bags of pieces. Order is not important, and therefore neither Hold nor piece previews are strictly required for it.
|
|
The I, J piece loop
This pattern loops after 2 bags of pieces. Order is not important, and therefore neither Hold nor piece previews are strictly required for it.
JIIJ:
|
|
Because of line clears, the order is not very important. Even if you place pieces in the opposite order than what is shown, the net change in screen geometry will be the same:
|
|
|
|
Putting it all together
If you play the standard method for 12 bags, the balancing method for 4 bags, and finally the reverse balancing method (with LO on the left and STZ on the right) for 4 bags, then you will clear the entire screen allowing you to start over again and play indefinitely.
The net result of |
The rows stacked |
Of course, |
...kept things |
Where we left off. |
4 bags balancing |
|
Back to |
The Final Bag
The final bag requires some special consideration. Because the sides are getting low, the J piece will not necessarily clear. So I must come before J in order to follow the pattern. You can't rely on using Hold for this as a worst case scenario (eg. TJIxxxx) would also require you to Hold the T. To deal with this problem, you can follow the procedure below.
Stack the I on |
Play the |
|
The end of the |
But after the first bag of the next loop, we're exactly where we expect to be:
|
|
|
|
Open questions
Adapting this method to the following situations is left as an exercise for the reader:
- All tetris line clears
- High gravity
- A shorter loop than 140 pieces
- No hold piece
- Other bag randomizers
- Less than 3 next pieces
- No perfect clear
It should be noted that all solutions will necessarily be a bag-multiple of pieces in length. Also, all loops must produce a net change of 0 after a complete cycle. This means that all solutions must clear as many lines as they stack, which requires pieces in a multiple of 5. Combining these 2 conditions, it can be seen that all solutions will be a multiple of 5 bags.
The STZ pattern loops every 4 bags, so all solutions that use it will necessarily be a multiple of 4-bags. Therefore with current techniques, in addition to the standard conditions above, the minimum loop size is 20 bags. As this is the size of the current solution, more efficient solutions will require a much revised approach.
Work is underway to determine whether a bravo solution in 5 bags is possible, or whether it must be a multiple of 10 bags. See Parity.
See also
- ST stacking, a method of making back-to-back T-spin doubles