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{{Infobox |title = Tetris |
{{Infobox |title = Tetris |
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− | |developer = |
+ | |developer = N/A |
− | |publisher = |
+ | |publisher = N/A |
|released = 1985 |
|released = 1985 |
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|platform = Electronica 60 |
|platform = Electronica 60 |
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+ | |boxart = Original_Tetris.png |
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+ | |title-scrn = Original_Tetris_Title.png |
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+ | |ingame-scrn = Original_Tetris_Gameplay.png |
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}} |
}} |
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− | + | '''Tetris''' for Electronica 60, the original creation which [[Alexey Pajitnov]] programmed in Pascal on an Electronica 60 computer, features black and white graphics, with a pair of brackets representing each block in a [[tetromino]]. A player controls input through the number pad and carets/vertical lines outlining the [[playfield]]. |
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+ | |||
+ | ==See also== |
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+ | *[[Game]]s |
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+ | *[[Tetris The Grand Master 3 Terror-Instinct]], where the bracket-based representation of the blocks are given tribute to in (pieces turn into brackets after the player reaches Level 1000 in Shirase mode) |
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+ | ==External links== |
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+ | [http://www.youtube.com/watch?v=O0gAgQQHFcQ Gameplay video] |
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+ | |||
+ | [[Category:Games]] |
Latest revision as of 04:04, 15 January 2010
Tetris for Electronica 60, the original creation which Alexey Pajitnov programmed in Pascal on an Electronica 60 computer, features black and white graphics, with a pair of brackets representing each block in a tetromino. A player controls input through the number pad and carets/vertical lines outlining the playfield.
See also
- Games
- Tetris The Grand Master 3 Terror-Instinct, where the bracket-based representation of the blocks are given tribute to in (pieces turn into brackets after the player reaches Level 1000 in Shirase mode)