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Tetris

Developer(s) Nintendo
Publisher(s) Nintendo
Release Date(s) 1989
Platform(s) NES

Gameplay Info

Next pieces 1
Playfield dimensions 10x20
Hold piece no
Hard drop none
Rotation system Nintendo Rotation System
right-handed version
NES Tetris Box Front
NES Tetris SS2 NES Tetris SS1

Nintendo published the first official version of Tetris for Nintendo Entertainment System. Unlike Tetяis, this game has no 2-player mode.

DetailsEdit

The Nintendo Entertainment System is specified to run at 60.0988 frames per second. It was first published in North America in 1985 by Nintendo Entertainment.

Rotation system is a right-handed Nintendo Rotation System. Lock delay, wall kick and hard drops were not implemented. Softdrops were allowed, and the players were rewarded 1 point per cell (Max of 20). DAS initial delay is 16 frames, and then every 6 frames. Soft drop speed is 1/2G. ARE is 10~18 frames depending on the height at which the piece locked; pieces that lock in the bottom two rows are followed by 10 frames of entry delay, and each group of 4 rows above that has an entry delay 2 frames longer than the last; line clear delay is an additional 17~20 frames depending on the frame that the piece locks; the animation has 5 steps that advance when the global frame counter modulo 4 equals 0. As a consequence, the first step of the line clear animation is not always a set number of frames.

The following table of gravity speeds was observed and later found to be stored at $898E (offset $099E in the iNES format ROM):

Level Frames per Gridcell
00 48
01 43
02 38
03 33
04 28
05 23
06 18
07 13
08 8
09 6
10–12 5
13–15 4
16–18 3
19–28 2
29+ 1


In Marathon (called A-TYPE), when the player line clear (startLevel * 10 + 10) or max(100,startLevel*10-50) lines, whatever comes first, the level advances by 1. After this, the level advances by 1 for every 10 lines.

  • Start at level 5, advance to level 6 at 60 lines, advance to level 7 at 70 lines.
  • Start at level 12, advance to level 13 at 100 lines, advance to level 14 at 110 lines.

Due to the way that line clear math works (shifting a decimal number, then forgetting to convert from hexadecimal to decimal), lines after level 20 also behave oddly.

Level Lines before level increases Total Lines before level 29
0 10 290
1 20 290
2 30

290

3 40

290

4 50

290

5 60

290

6 70

290

7 80

290

8 90

290

9 100

290

10

100

280
11

100

270
12

100

260
13

100

250
14

100

240
15

100

230
16 110

230

17 120

230

18 130

230

19 140

230

20 150

230

21 160

230

22 170

230

23 180

230

24 190

230

25 200

230

26 200 220
27 200 210
28 200 200

External links Edit